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[VX] Grace of Vil

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pokeball BobOffline
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Your game is great! Congratulations!

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Your game is great! Congratulations!
I'm glad you liked it.

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Another gameplay video for Grace of Vil (Exploration/Travel)
http://www.youtube.com/watch?v=EzUX8roZOCw

EDIT: Instead of flooding my topic with posts all by me, I'll just update the main post with my videos as I make them.

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Looks good.  :D

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So as of now, the game hasn't progressed by means of plot and mapping additions at all, and the final demo (3) is definitely going to be held off for a while. Saying that, I'm not saying that the game is not being worked on, I fix it up every day. At the moment, gameplay is my only problem, it becomes overly easy if you are to acquire specific items for example: Glistening Longsword, or Trundil's Hatchet - they make enemies very easy to defeat. So pretty much what I'm saying is that the game is super easy, and what I'm doing now is balancing skills, stats and what not so that the vast amount of items in the game actually have a use. I never died in this game as money drops heavily, items are cheap and battles are quick, when the game has been patched up and actually has difficulty, I shall make everyone aware and continue. :zwink:

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The difficulty problem has been fixed in a shorter amount of time than I had expected, I had quite a bit of time to fix it up too. I might patch up the demo version to see if it actually adds a bit of difficulty to the game.. I'll fix it tomorrow. So since I've gotten into production once again, here's a screenshot of the new continent "Passil"


It's hard to make deserts have life to them so, I did the best I could and it's a work in progress.

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That looks really great. :D

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Finished the first sector of the Passil continent (there are going to be 4 sectors, each around 100x100)
Along with that there will be 2 dungeons, 2 towns, a port town and 2 villages.
« Last Edit: March 26, 2011, 05:23:26 PM by hiromu656 »

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Not much updating on my part for this game. But I'm currently making Demo Number 3. I've changed it up a bit so it won't really be what I had planned for it to be in one of my previous posts. This will indeed be the final demo for Grace of Vil, I will continue posting screenshots and updating the game's process though.

The Demo (Description):
Demo #3 is going to be placed on the continent of Sindel. You'll be allied with various side party members, as not to ruin story by allowing you to play with the storybased party members. You'll be playing through the 'Peak Grotto' dungeon in Sindel. Initially you'll be able to form your squad of 4, you'll have 7 characters to choose from, including Ven, Claire and Elissa. You'll be running this dungeon in its entirety in the demo and in the end will be given a glimpse at one of the game's Ultimate Weapons; The Holy 1-Hand Axe - "Heartsmite"

The demo will be up in due time, I'm not giving any set dates as of now. AND ALSO! I'm working on the title screen at the moment, because mine is a plain one which was just something to have simply to have a titlescreen...
« Last Edit: March 30, 2011, 05:17:13 AM by hiromu656 »

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Your game i good but there is no BGM in some of the buildings I am not sure if you did that on purpose and also I thing the battles occur to often and it is annoying I don't mind random encounters but it is slightly overkill. Other than those two points the game is great
« Last Edit: March 29, 2011, 11:31:13 PM by CodeMaster »

Spoiler for:



Spoiler for:
John 3:16: For God loved the world so much that he gave his one and only Son, so that everyone who believes in him will not perish but have eternal life

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It's Spring Break for me as of now, and I've been able to get a lot done over this time. Instead of swiftly moving forward in terms of getting the Basics down for every location, I've been adding tons of content into the older places and the places I've previously completed, such as Passil, the sandy continent. Instead of having 2 dungeons in Passil, I've created 3 more to go along with them. These 3 aren't as large in size and do not have bosses, they can be repeated numerous times as the enemies there are stronger than normal ones and grant more exp. Though, chests within these dungeons do not respawn. Many skills have been scrapped and edited from the demos out now, and enemies are definitely tougher.

Heads up to those (if any) downloading the newly uploaded RTP version, I did it pretty late, so you'll have all of these updates in difficulty and skill distribution, while the non-RTP (old) will have the weaker enemies. I may make both the same eventually, but as of now I see no reason to do so. Demo 3 is still on its way, though I can say I've done absolutely nothing in terms of its production. So please, try the game out and tell me what you think.

Watch the gameplay videos linked in the main post if screenshots are too lame.
« Last Edit: April 07, 2011, 12:14:40 PM by hiromu656 »

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Ugh, it would seem that Demo 3 is taking yet another switcheroo. It will no longer take place in the 'Peak Grotto' dungeon, I'm going to build up a dungeon specifically for the demo so that nothing is ruined storywise and what not. This will also bring the Demo out much quicker as I'd rather not build a continent that I've yet to even get near to storywise just for the demo. So, yeah, the demo is going to be coming a bit quicker since I'm making this special. Still, I'm going to allow you to choose from more than one party member squad and the dungeon will have a special boss.

Expect the Final Demo next week. Also, here's a sneak peek at a character!

Spoiler for:
Amber Leistone: A Witch from Black Isle. The story behind Amber's witchcraft cannot be accessed easily. Only those willing to delve into her 'Dark Mind' may learn the truth. Her skills are of mainly based on dark magic and debuffing, but she also holds elemental spells. Example Skill: "Death Scythe" Slash across the battlefield dealing Slash+Dark damage to all enemies.

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Looks good cant wait  :)

Spoiler for:



Spoiler for:
John 3:16: For God loved the world so much that he gave his one and only Son, so that everyone who believes in him will not perish but have eternal life

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I had a lot of time, so I actually finished the demo today. This is the Final Demo for Grace of Vil, but I will still be updating the page with screenshots, videos and details on the game's progression.

The demo is standalone from the actual Grace of Vil game, so expect a much smaller download size. I suggest playing through the game more than once, (if you had fun the first time around) because there are alternate conversations based on your party, and characters have various playstyles which could put a lot of variety into gameplay. If you decide to try the game, be ready for a fight... And a joke or two.

DOWNLOAD
The RTP Demo is here: http://www.megaupload.com/?d=XEOFH9R0
Non RTP Here: http://www.megaupload.com/?d=SNCNOI8J

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:)
I downloaded the game(non-RTP, don't have VX) but when I went to play the game, it said that a dll or something was missing. Do I need RMVX to play this or something? Because it looks great and I want to play it D:

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... The point of having a non-RTP version is that people who already have the RTP don't have to re-download the RTP. If you don't have it, get it.
it's like a metaphor or something i don't know

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Derp. Well, I has a smart.
I'm going to go get the RTP, thanks for the help.

EDIT: Day-um this game is fun
I can't stop playing it.
I'm liking the characters, too :D
« Last Edit: April 10, 2011, 02:00:55 AM by JhenMohran »

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Cool, then I guess I'm doing my job right. Are you playing the Final Demo or the First Demo?

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Uh
Whatever demo was in the first post and said "story"

I'm too busy playing it to check

ALSO I found a bug

I was fighting the bandits who stole from the merchant early on, I used an oil pot to see what it does, and it said BANDIT A IS FLAMMABLE for the rest of teh battle, including after he died.

If i'm not playing the final demo and you fixed this, sorry if i'm looking like an idiot.

Also, I saw oblivion references.
« Last Edit: April 10, 2011, 02:41:45 AM by JhenMohran »

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Yeah, the states are kinda being annoying. Usually the enemy would die and if it had a state on it, it'd come right back but be unattackable. It's a dumb error, I'm trying to get it fixed, but as of now it isn't. You're playing the first demo, the final demo doesn't have the error, but only because there is no way of it appearing, it's still a problem though. I hope you can overlook that problem :) - Oh, and I use a lot of Oblivion references, along with a bunch of other games. 8)

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Just downloaded >>b I'm going to try it out, it really does look impressive :0
Well done



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Being really picky here, trying to find errors now. It is proving quite difficult.

The following mapping error takes place slightly north of Bale Village in Southern Elevan.

Also, I think it's kinda weird that after her daughter's been kidnapped all my mother has to say is "Hi Hiromu." You'd think she'd be a bit more hysterical.
it's like a metaphor or something i don't know

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Yeah, I caught that, I just forgot to update the game after fixing it. And with the mom saying "Hi Hiromu" she doesn't really know yet that her daughter is gone - which I should have had Elissa say, but after the nighttime section is done, and you're going to leave, if you go talk to her, she'd instead say "Be safe, Hiromu." Not, the most appropriate thing to say either, but I wanted the mom to sound optimistic.

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Just got 1000 views, (yeah this isn't youtube) so I thought an update was more than necessary... and I haven't updated in a while.

UPDATE:
Currently, I've put the finishing touches (I hope) on the Passil continent along with the super story dungeon that you have to run to move on. At this point I will be getting to work on the 5th continent you'll be exploring, Black Isle (which is a referrence to one of my favorite rpgs, Icewind Dale). I don't want to give too much away there, but I will say that at this point you have the chance of finding 3 more party members. I've got two dungeons planned out for their as well: 'Vicious' and 'Etelin' - the dungeons now will be much larger in size and length (possible bosses) and the difficulty will be upped quite a bit from now on. Right now I've decided to create 3 more characters to add to the count of possible party members, so you can have fun switching things up to get your perfect party. (Main Post has been Update) - I'm going to be adding a few more screenshots soon as well. I hope someone out there has tried out the Demo 3, which is found on the Main Topic listed as the 'Non-Story Demo' it's a nice peek at some characters and gives you a good feel of the game in a much smaller size. So stick around for some more updates as well, because I'm trying to get this game complete before November... because when Skyrim hits shelves, I probably won't be back for a while. Just sayin

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Just got 1000 views, (yeah this isn't youtube) so I thought an update was more than necessary... and I haven't updated in a while.

I'm most proud to say that I was your 1,000th view. :)
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