"- Make it unclear what is the correct choice. Not complete random chance, but certainly don't make the way to survive obvious."
I found this to be an extremely good point. It sounds real simple, but it's a strong to consider in in this genre of games. All of your points were nice though, and best believe I copied them down in Word for reference
The screenshots are purposely bland. I'm just showing the fog effects and lighting and whatever else I have in the game. I wasn't trying to do a mapping contest or anything lol. And I can send you the tilesets if you like.
"Secondly: use sound to your advantage."
Again, another good point. And trust me, I am utilizing sound to it's fullest. Noone is scared of Jason. It's the freakin music that creeps people out the most.
"Tertiary: to make a monster truly scary, one must have little to no way to defend onesself."
I agree with this point. The game DOES progress with weaponry. You find a hammer, then a knife, then a pistol (with a VERY limited amount of ammo scattered across the building / town).
"Make sure that not doing anything is the scariest option."
I love this idea haha. I might need some examples, however
"It'd be cool to have a story play a bit in the beginning maybe a feeling of safeness, then having it slowly fade away, but although the safeness is gone, the horror doesn't have to begin."
I've worked on that a bit
Reading email, etc, is supposed to make you feel like: Uhhh okay I'm here... maybe I can just leave? You meet NOTHING until the second floor of the building, or if you wander out into the garden on the first floor lol. But your true introduction to an enemy is on the second floor, and it's rather easy to just run away. Generally, that's what you're doing: Attempting to get away from what's going to kill you lol. I DO need some ideas on how to close the character into situations and force them to think though, without giving them the option of turning and running or using cheesy doors that just wont open. I'm attempting to find a realistic approach to "trapping" someone, but it's kinda hard to wrap my head around lol
But, thank you for the help guys. Again, anything will be considered. I will release a demo by the end of the week (Sunday) after the Packers beat the Eagles.