Winter is upon us. For many of us, that means dinners with the family, trees tall and erect in the living room, adorned with a prismatic display of lights and decorations. Snow is falling (for better or worse if you're getting it) and many are searching for gifts for those closest to them.
The season means something different to everyone, but overall the sentiment of the wintertime holidays seems to be good will and generosity.
This year, for the first year ever, I introduce the
RMRK Winter Solstice Game Competition. A themed competition to help spark the season and encourage creativity in a time when we're all coming close to vacation, and experiencing for ourselves what the winter holds.
SIGNUPS ARE CLOSED.
The Rules:- You may work in teams or individually. (no limit in size, but good luck coordinating a large group)
- Your Submission must be complete on, or before December 25th, 2010.
- You may not begin work on the game itself before December 1st, 2010. This gives exactly 25 days for game work. Game work constitutes - making sprites, scripts, database work, mapping work, music, and/or anything else that -you do- on the game. You may gather resources and brainstorm, but no work on the game is allowed.
- Your game must feature at least one of the following themes: Humanity, Spirit, Hope, Generosity, or Forgiveness. Embody the spirit of the season in your project in some way. How these themes are presented and apply are subject to your own interpretation and artistic direction, so have fun with it. Please state which you are using when you submit your game!
- Any Game Making System is allowed, so long as your game is isolated, meaning that judges don't have to install loads of frameworks just to get them going.
Each game will be rated based on the following Categories:- Originality - self explanatory, how original was the entirety of the work (this includes but is not limited to plot, resources, and mechanics)?
- Polish - How polished/clean/professional was the end product?
- Theme Adherence - how well was one or more of the themes embodied in the game?
- Entertainment - how fun was the game? how immersive was it?
These guidelines encourage you to be original, to experiment, and to make the game fun. Don't worry about established convention or complex mechanics. Make the game clean, complete, fun, and YOUR OWN.
Judges will also be required to supply a full reasoning to their score of each segment, in the form of a review.
The categories per-judge will be averaged into a total score, and then all of the judges' totals averaged to determine Final Score. Games will be competing for the highest Final Score.
Tips and Tricks from an Experienced Participant:- K.I.S.S.! - you have 25 days, this is enough to make something spectacular. Often one or two amazing mechanics can truly push your entry towards the winners' circle, so don't try to muddy up the game with tons of superfluous features. Focus on a theme, a direction, and a gameplay formula, and stick to it. A straightforward and unique game is more fun than an overly-complex mass of features.
- If You aren't an Artist, find one! - This applies to music, scripting, and anything else you're not good at. Find community resources, or find a partner. Lots of these things can be time consuming if you're not comfortable with your ability.
- Don't bite off more than you can chew! - Keep the game as short as it can to be complete. Don't shoot for the next Final Fantasy epic, or the next Tales of -, make your game a short story. It'll be complete, giving time for polishing, and you can iron out the story much quicker, alleviating common plot ailments.
Judges:- NAMKCOR
- IAMFORTE
- Elfsong
- Stereotypical
- Holk
Entries:- Joy
Modern AlgebraCozziecunsThe Shadow- Zylos
- Jonesy
- Acolyte + Arrow + Redwyn
valdred