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[VX] Quest Journal Config

Started by game_guy, June 13, 2010, 12:55:25 AM

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game_guy

Quest Journal Config
Authors: game_guy
Build v1.1: 1.0.0.1
Build v2.0: N/A


Introduction

Introducing the Quest Journal Config by game_guy yea! Using this program, you can easily create quests and setup the options for modern algebra's Quest Journal script! With a brand new snazzy design and tons of tweaks, this config app is so much more easier to use than previous versions!


Features


  • Configure main constants. Quest label, quest icons, etc.
  • Have anywhere between 1-9999 quests
  • Have between 1-9999 objectives
  • Save and Load Config for Later Use
  • Easily choose icon and colors
  • Change iconset and window to the one you're using
  • Generates the Config, the Script, and Paragraph formatter for those who don't have it


Screenshots

[spoiler=Main Window][/spoiler]
[spoiler=Icon Picker][/spoiler]
[spoiler=Color Picker][/spoiler]
[spoiler=Icon and Color Manager]
[/spoiler]
[spoiler=Icon Changer][/spoiler]
[spoiler=Window Changer][/spoiler]
[spoiler=Objectives Manager][/spoiler]
[spoiler=Generate][/spoiler]


Download

Downloads for Quest Journal 1.1:
Build 1.0.0.0
-Initial Release
Build 1.0.0.1
-Fixed Minor GUI Flaw
Downloads for Quest Journal 2.0:
N/A


Credits and Thanks


  • game_guy ~ For making it
  • modern algebra ~ For the awesome quest journal script
  • Everyone else for awesome support. <3

cozziekuns

This is kind of neat, especially since it takes so long to configure the Quest Journal the normal way.

Demonaci

I will say to. It looks really nice and very professional like. :)

game_guy

Thanks. Glad you guys like it!

mememe

I had some Issues getting it to work on my project. the words colour in the generated scripts need to change from queens English (colour) to American English (color)Lines 734,736,740 758,760 and 762 are the only instances that caused failure on my game

example of what worked(line 758):
        contents.font.color = text_color (ModAlg_QuestData::COMPLETE_COLOURCOLOR)

game_guy

My bad, when I get the time I'll fix it, thanks for reporting it.

EDIT: Instead of fixing lines 734,736,740 758,760 and 762 you could have just change the config text.
Under the config you could have made COMPLETE_COLOR to COMPLETE_COULOR

Mike65707

Other than the COLOUR thing, I've run into two other problems.

One thing is if you disable Menu Access and Key Access in the main config, the script you generate at the end sets them to False instead of false causing an error.

The other thing is it sets all objectives' IDs to 0.

Both easy to fix manually but just letting you know about them.

game_guy

Updated:
Fixed the Colour bug.
Fixed the capital True/False bug
Fixed the objective id's bug

Version 1.3 is released enjoy! Post any bugs please <3

Mike65707

#8
Works perfect now as far as I could see.  Thanks!

Mara

my com says ???? syntaxerror 1050 ???? anyone knowing how to fix this??

Cascading Dragon

Quote from: Mara on July 05, 2010, 11:19:54 PM
my com says ???? syntaxerror 1050 ???? anyone knowing how to fix this??
You give us more information

game_guy

I guess maybe the script didn't generate it right. However I won't be able to fix it. I lost the source code. I'm willing to remake it but it may be awhile til I get it.

Mara

Quote from: redyugi on July 05, 2010, 11:26:08 PM
Quote from: Mara on July 05, 2010, 11:19:54 PM
my com says ???? syntaxerror 1050 ???? anyone knowing how to fix this??
You give us more information

Not really, this is all it says. sorry

Sashikinaroji

Quote from: Mara on July 28, 2010, 02:54:10 PM
Quote from: redyugi on July 05, 2010, 11:26:08 PM
Quote from: Mara on July 05, 2010, 11:19:54 PM
my com says ???? syntaxerror 1050 ???? anyone knowing how to fix this??
You give us more information

Not really, this is all it says. sorry
What was meant was, we need to know what is going on at line 1050 of wherever the error is (if you look at the error message, you can find out where in the script section to look)...

And to do that, we need either a screencap of that area, or just the text that is used there.
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

Mara

ooh, okay well ill check up on it, im sorry for not knowing what you guys mean and all.
Hehe, guess i will always be a newbie at this xD

Zacksquest

#15
Yeah, there's an error at line 1097, and all there is is the word end
So yeah, any help???  :(
Behold the power of Emperor Mateus, the girliest looking male villain out there! (I'm playing FF2 right now, so that's why I have this sig.)

hexgame


game_guy

hey guys I plan on redoing this. My friend didnt pay for his hosting So bleh. Sorry

kitten2021

#18
Before I get to in-depth with this program, has a newer version been created yet? I really like the Quest Journal (large props to you, Modern Algebra!), but it was always very taxing for me to go in a manually add all the quests for my game. I already have over 1,000 side quests and optional quests and then somewhere around 500 main line quests (maybe less, or more, still not sure); to do these all one by one is quite ~taxing~ to say the least. Thanks for making this great tool, btw, game_guy. :)

EDIT:
Oh, and the DL link is not working, it takes me to some website that offers game tickets (football, basketball, etc) and airline tickets and stuff... Can this be re-uploaded so we can DL it? :)
"If you see it, it is not truly there. If you dream it, it will never appear when you waken. If you love it, it will never leave you. Love him... Though he is not real and though you may never see him when you awaken tomorrow." ~ Sorceress of Gaida, Quote from: Eriscadia - The Fall of Nations
http://rpgmaker.net/games/1352/

BrokenMessiah

Can someone please fix the download?



game_guy

If you guys are willing to wait 1-3 weeks I'll have it completely remade. I lost the code and the program so I can't re-up now.

kitten2021

Quote from: game_guy on March 08, 2011, 05:03:42 AM
If you guys are willing to wait 1-3 weeks I'll have it completely remade. I lost the code and the program so I can't re-up now.

I've waited almost 3 years for this game I'm making to get this far, another 3 weeks most certainly wont kill me. :3

*BTW, does anyone know how to get the Quests in your Quest Journal to appear as options in a message or something? Such as, I have a fairy that can give you "some" advice on what to do if you are lost on a quest; but I'm not sure how to get her to ask you what quest you are having the problem with and to make sure she gives the info for the right quest.
"If you see it, it is not truly there. If you dream it, it will never appear when you waken. If you love it, it will never leave you. Love him... Though he is not real and though you may never see him when you awaken tomorrow." ~ Sorceress of Gaida, Quote from: Eriscadia - The Fall of Nations
http://rpgmaker.net/games/1352/

pacdiggity

I believe that if you use the script option in the conditional branch, it returns as true if the quest is completed if you use a specific code. I can't remember what it is though. Not sure if it works for objectives or just overall quests. In any case:
Conditional Branch: If Script [that code thing, quest 1] then
     Conditional Branch: If Script [code again, quest 2] then
          Conditional Branch: If Script [once more, quest 3] then
               Etcetera for all main quests desired...
               Branch end
               else
               Need help with quest 3? I can help... etc.
          Branch end
          else
          Need help with quest 2? Maybe try this.
     Branch end
     else
     I can help you with quest 1.
Branch end

Or you coud just use switches, which would be much simpler.
it's like a metaphor or something i don't know

game_guy

Alright, some good news and bad news. Good news, the thing is almost half way done. Bad news, progress on this will have to hault for a full week as I'm getting ready for some school tests.

kitten2021

Quote from: game_guy on March 25, 2011, 04:55:50 AM
Alright, some good news and bad news. Good news, the thing is almost half way done.
Awesome! I'm glad to hear this... :)

Quote from: game_guy on March 25, 2011, 04:55:50 AMBad news, progress on this will have to hault for a full week as I'm getting ready for some school tests.

Don't worry about it, life always comes first to me. I hope the exams go well for you, GG. :)
"If you see it, it is not truly there. If you dream it, it will never appear when you waken. If you love it, it will never leave you. Love him... Though he is not real and though you may never see him when you awaken tomorrow." ~ Sorceress of Gaida, Quote from: Eriscadia - The Fall of Nations
http://rpgmaker.net/games/1352/