Well, I've been working on a XP project for some time now and I've been collecting lots (I mean LOTS) of scripts around the internet and I must say that I found some really good ones here
You guys are great...
Well, that's why I felt kinda guilty for leeching all the scripts here... So to not feel guilty anymore I thought I should at least contribute a little
(Sorry for bad english, I'm not a native english speaker
)
One of the scripts I liked the most here is Tidloc's Weighted Items with Mr Wiggles modification that added Item Storage system from Game Guy + item dropping to storage.
Original Script:
http://rmrk.net/index.php/topic,36737.0.htmlMr Wiggles Version:
http://rmrk.net/index.php/topic,37795.0.htmlHowever after playing around with it for some time I found some bugs regarding item adding and dropping and Weight counting,
for example:
On shops, after reaching Overweight, you could still buy items AND LOSE gold but the Item didn't appear.
When reaching overweight and getting more items sometimes you keep increasing weight but not adding items... So if you drop EVERYTHING you would still have weight on you.
The opposite happened as well, sometimes you could drop items and get them back without adding the weight and then dropping everything again, reaching NEGATIVE weight
When you had overweight reached and grabbed back items from the Storage they simply disappeared.
Well, these were some of the issues I encountered. Basically they were all about the disappearance of Items or addition of weight without items. Since it's a great script I decided to try to fix it as best as I could (And implement some new stuff that I would need to use it on my project)
So that's basically it... I bring forth Tidloc's Item Weight 2.0 (Download link for 2.1 already released!!)
http://rapidshare.com/files/376697322/Weighted_Items_2.1.exe.htmlCREDITS:
-> Tidloc, the creator of the Weight System
-> Albertfish, not sure but apparently helped Tidloc (It's on the original credits)
-> Mr Wiggles, the one who brought Item Storage with Drops and the event system
-> Game_Guy, the Designer of the Item Storage system
and now me, DaniAngione! (Or Daniel Angione)
Here's a list of the changes I made:
TIDLOC'S ITEM WEIGHT 2.0
Removal and fixing of many bugs (some of them listed above)
New UI for the weight system with colored text for maxweight and overweight, always visible on bottom of Item menu with
maximum weight displayer.
Weight Count displayer for Shops and the Item Storage scene.
Brought Tidloc's Decimal weight from his version of the script to the Mr Wiggles version and adapted it to the International Units System, using kilograms (that can be changed on the script)
Adapted a running and pixel movement I had to it - Now you can't use C to run when above max weight.
My favorite addition: Added an Item Filter! You can easily setup it on the beggining of the script by placing the items, armor and weapons IDs in the respective arrays. That way, the player WON'T be able to drop those items (like key items, quest items and else)
TIDLOC'S ITEM WEIGHT 2.1
Fixed the bug where your item disappeared when unequipping it with overweight limit reached.
Fixed the bug found by Mr Wiggles that made it possible to store Quest Items in the Item Storage bag and destroy them by changing maps.
Added support for items found on the map (like chests, bodies, bookshelfs and any other kind of event)
Completely translated to English (at least the parts important for this Tutorial)
I also have good and bad news
The good one is that I experimented with aliasing and managed to change the Scene_Equip without needing to change the standard XP script...
Like I said I'm not really a good scripter and we're always learning I guess
The bad thing is that the only way I found to make the support for chests and else work is kinda crude but at least it works and chests won't cause bugs on weight anymore
IDEAS FOR NEXT RELEASES:
Improve Chest Support
Try aliasing with all the other parts I edited so the script works alone (without having to change standard XP scripts)
Any ideas, suggestions or opinions are welcome
Well I think that's it
Now a list of known issues:
And the second thing (which is also an apologize) is that I'm not a good scripter... so... I have some trouble with script linking and aliasing and all that... So the script is working nice but it's not really clean (And I also had to slightly edit some of the standard XP scripts - more details about that on the Weight System Script)
It's not really an issue, it's more like an apologize... Like I said, I'm not a native english speaker... So... My RPGmaker is in Portuguese (I'm from Brazil) and I didn't translate some stuff but you guys won't have problems with that, I mean... When starting the game, there are 3 options: everyone knows they're "Start", "Load" and "Quit"
The most important things (Like the weight system and item names) are in english. (FIXED 2.1)
You can store Items even if they're filtered and then delete them by changing map. (FIXED 2.1)
Items disappear when taking off equipment with overweight. (FIXED 2.1)
Feel free to throw rocks at me or say anything you'd like to
And use and edit the script, of course