Okay, thought I should update. I'm trying to find all the inverse corners (Interior corners) to the hay, and this is what I have so far lol
Still messed up, but I'm getting there!
Also, I'm not sure if this is for VX as well, but I did some mega searching (which took me days! lol) and this is some information that I found.
You know the top middle box? Well, that is the autotile underneath what you are making. If you want dirt on grass, then the top middle would be the grass. If you wanted stone on snow, the top middle would be snow, so the stone knows what to lay on. If you leave it transparent, I guess (haven't tried it yet) it could still work, and you can use it on any tileset. But if you want to do edits and have it for one grassy/dirty/snowy area, then you'd fill it with the basic ground element.
I found this information on RPG Maker XP Tutorial.
In the top left-hand corner, we have the main tile. This consists of the four outermost corners of the large tile below. The middle tile at the top is the main tile which the autotile will tile with - in other words, another autotile that will tile with this autotile. For example, if you take a look at the waterfall autotile above, you will see that it has the main tile of the lake autotile here. This means that it will tile seamlessly with the lake.
So this is what I got from the above and your help, Sashikinaroji! I didn't want you to think I stopped this project! I'm not one to give up on my stuff ^,^
The top right still needs the four inverse (Interior as you told me ^,^) corners, and I'm finding it right now, but I wanted to share my progress!
(You can see it still needs editing though around the botton 96x96 grid lol)
EDIT:
Oh wow! Thanks for the animation autotiles, Sash!
That will help with the fire, water, and the lave and I'm thinking I want to edit the sand to make it look like the wind is blowing it around, but I'm not sure
Oh, and I might try wavy grass