Woodcuttingwith levels.Author: Sartory
Date: 7/12/09
Description
Has the same woodcutting events as Grafikal, but I added common events to give the demo the ability to implement levels and modify how much exp is needed to level up. This way you can base tree restrictions on levels instead of exp, and the player is notified when they are able to cut new trees. I personally prefer levels as it is a much cleaner system, though a bit more complex. To be honest it gives people something to work for, receiving a level up event at level 2(Just an example) is much more satistfying than just reaching 50 exp. No offense to anyone who enjoys just using exp.
Requirements:
4 global variables
1 axe item, and a log item for each tree
2 common events
Graphics for each tree
Features
* Moderately easy setup
* Can set unique respawn timer for every event
* Can set unique exp gain for every event
* Level system
* Can set unique exp requirement for each level
* Can surpass level exp requirement and still level while maintaining exp.
Instructions
There are detailed comments in the common events. Every tree event is exactly the same as Grafikal006's except for the commands to call my common events.
Credit
* Grafikal006(Tree graphics and the actual tree events)
* Sartory(Common events)
Author's Notes
I spent the whole day trying to figure these events out, but I'm glad I did. This system is applicable to any skill, just change the text in the common events to fit your skill.
Variables Used:
Variables: 050-053
050: WC success randomizer
051: WC exp
052 WC level
053: WC exp storage
Switches Used:
None anymore!
Common Events Used:
WC level up, WC exp fix
Demo
Demo is attached