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AutoSave VX

Started by bulletxt, July 06, 2009, 10:55:32 PM

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bulletxt

AutoSave VX 
Author: BulleXt(bulletxt@gmail.com)
Version: 0.1
Date: 06/07/2009


Description:
This script by default will automatically save when you do a map transfer, after winning a battle and after exiting menu.
You can also manually call an autosave inside an event by simply doing a call script like this:
Auto_Save.new

The script doesn't disable normal saving system so player can still save on his slots, he will not be able to overwrite the autosave slot.

The script also lets you set how many saving slots you want.

You can choose between 2 editions, the normal one and another one that ships Woratana Neo Save System 3.0 modified with this script merged to it.

Download Default Script: here

Download AutoSave VX + Woratana Neo Save System 3.0 merged: here


Cheers,
BulletXt

Grafikal

I'm curious. Do the autosave keep to one save file? Or does it have to create a new save file every time it autosaves? I know I've seen some 'autosave' scripts do that in the past and it's just really a pain. It doesn't sound like this does, so it's awesome :) but incase it wasn't mentioned. I like that you can't overwrite the autosave!

bulletxt

Quote from: grafikal009 on July 06, 2009, 11:13:58 PM
I'm curious. Do the autosave keep to one save file? Or does it have to create a new save file every time it autosaves? I know I've seen some 'autosave' scripts do that in the past and it's just really a pain. It doesn't sound like this does, so it's awesome :) but incase it wasn't mentioned. I like that you can't overwrite the autosave!

The autosave file is only one file and player is not able to save on it :)


I also updated the thread with a new edition of the script merged to Woratana Neo Save System 3.0!

NPC

is there a way to make it so that it will also only autosave after "x" minutes. Such as you see in Star Wars: Knights of the Old Republic. I find that this would make death still be an inconvenience.

Just my 2 cents worth.
Why do 1 lined nameless NPCs never get taken seriously?

Grafikal

NPC, make an event system that uses a callscript for the auto save. Done.

zubin73

#5
I get this error  when I'm using it in conjunction with the neo face message script of Woratona,I started getting this error.I removed that script,but still get this error-



Edit: next time when I set everything right.this error message wasn't showing.but then when I tried to load the game from the save file,another error message popped up saying undefined method- side (in line 55 of the neo face system) which is the $game.message.side

these two scripts aren't compatible I guess?any solution?
"A thing of beauty is a joy forever" - Keats

DoctorTodd

I need a bit of help i set up my switches and after winning a battle, transferring maps, or closing the menu. A error message pops up.

pacdiggity

What other scripts are you using? What does the error message say?
Exactly when does the error pop up? What do you mean by "i set up my switches"?
it's like a metaphor or something i don't know

DoctorTodd

Here are the error messages. It appears exactly when I close the menu, win a battle, or transfer maps. I'm using many other scripts, there's a lot so I'm only going to list a few. Jets alignment, time/day, stamina system, hunger and thirst. Bulletx's Thomas Edison. Pala by Falco. Notebook and skill tree by diety. There are a few others but this is mostly it.

pacdiggity

Interesting. At the start of the script, are there a couple lines that are alterable, and are the constants:
SAVE_NUMBER = 1
NUMBER_OF_SAVE_SLOTS = 10
SAVE_ON_MAP_TRANSFER = 1
SAVE_AFTER_WINNING_BATTLE = 2
SAVE_AFTER_CLOSING_MENU = 3
?
it's like a metaphor or something i don't know

DoctorTodd

Thanks works fine now.