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RMRK RPG Maker Creation => VX => VX Scripts Database => Topic started by: bulletxt on July 06, 2009, 10:55:32 PM

Title: AutoSave VX
Post by: bulletxt on July 06, 2009, 10:55:32 PM
AutoSave VX 
                             
Author: BulleXt(bulletxt@gmail.com)
Version: 0.1
Date: 06/07/2009


Description:
This script by default will automatically save when you do a map transfer, after winning a battle and after exiting menu.
You can also manually call an autosave inside an event by simply doing a call script like this:
Auto_Save.new

The script doesn't disable normal saving system so player can still save on his slots, he will not be able to overwrite the autosave slot.

The script also lets you set how many saving slots you want.

You can choose between 2 editions, the normal one and another one that ships Woratana Neo Save System 3.0 modified with this script merged to it.

Download Default Script: here (http://odestone2d.svn.sourceforge.net/viewvc/lodestone2d/Scripts-Dev/AutoSave_VX.rb)

Download AutoSave VX + Woratana Neo Save System 3.0 merged: here (http://lodestone2d.svn.sourceforge.net/viewvc/lodestone2d/Scripts-Dev/AutoSave_VX_Wora_NSS-3.0.rb)


Cheers,
BulletXt
Title: Re: AutoSave VX
Post by: Grafikal on July 06, 2009, 11:13:58 PM
I'm curious. Do the autosave keep to one save file? Or does it have to create a new save file every time it autosaves? I know I've seen some 'autosave' scripts do that in the past and it's just really a pain. It doesn't sound like this does, so it's awesome :) but incase it wasn't mentioned. I like that you can't overwrite the autosave!
Title: Re: AutoSave VX
Post by: bulletxt on July 07, 2009, 01:19:54 AM
I'm curious. Do the autosave keep to one save file? Or does it have to create a new save file every time it autosaves? I know I've seen some 'autosave' scripts do that in the past and it's just really a pain. It doesn't sound like this does, so it's awesome :) but incase it wasn't mentioned. I like that you can't overwrite the autosave!

The autosave file is only one file and player is not able to save on it :)


I also updated the thread with a new edition of the script merged to Woratana Neo Save System 3.0!
Title: Re: AutoSave VX
Post by: NPC on July 07, 2009, 03:42:26 AM
is there a way to make it so that it will also only autosave after "x" minutes. Such as you see in Star Wars: Knights of the Old Republic. I find that this would make death still be an inconvenience.

Just my 2 cents worth.
Title: Re: AutoSave VX
Post by: Grafikal on July 07, 2009, 03:44:11 AM
NPC, make an event system that uses a callscript for the auto save. Done.
Title: Re: AutoSave VX
Post by: zubin73 on March 26, 2010, 06:28:19 AM
I get this error  when I'm using it in conjunction with the neo face message script of Woratona,I started getting this error.I removed that script,but still get this error-
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg169.imageshack.us%2Fimg169%2F6466%2Ferrorrk.jpg&hash=757c71aaafa7c644a81e1b7dae31220a8894d82f)


Edit: next time when I set everything right.this error message wasn't showing.but then when I tried to load the game from the save file,another error message popped up saying undefined method- side (in line 55 of the neo face system) which is the $game.message.side

these two scripts aren't compatible I guess?any solution?
Title: Re: AutoSave VX
Post by: DoctorTodd on June 10, 2011, 01:37:03 AM
I need a bit of help i set up my switches and after winning a battle, transferring maps, or closing the menu. A error message pops up.
Title: Re: AutoSave VX
Post by: pacdiggity on June 10, 2011, 06:56:40 AM
What other scripts are you using? What does the error message say?
Exactly when does the error pop up? What do you mean by "i set up my switches"?
Title: Re: AutoSave VX
Post by: DoctorTodd on June 10, 2011, 07:46:16 PM
Here are the error messages. It appears exactly when I close the menu, win a battle, or transfer maps. I'm using many other scripts, there's a lot so I'm only going to list a few. Jets alignment, time/day, stamina system, hunger and thirst. Bulletx's Thomas Edison. Pala by Falco. Notebook and skill tree by diety. There are a few others but this is mostly it.
Title: Re: AutoSave VX
Post by: pacdiggity on June 10, 2011, 11:05:07 PM
Interesting. At the start of the script, are there a couple lines that are alterable, and are the constants:
Code: [Select]
SAVE_NUMBER = 1
NUMBER_OF_SAVE_SLOTS = 10
SAVE_ON_MAP_TRANSFER = 1
SAVE_AFTER_WINNING_BATTLE = 2
SAVE_AFTER_CLOSING_MENU = 3
?
Title: Re: AutoSave VX
Post by: DoctorTodd on June 10, 2011, 11:36:18 PM
Thanks works fine now.