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[Request] Portal + Physics Script

Started by LimewireAnarchy, February 07, 2009, 05:06:54 AM

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LimewireAnarchy

Okay :=:, I know this sounds like a really demanding script, but when you see what I'm asking, I don't it's as hard as a may sound.

You've all seen puzzles like this one. Just imagine how much simpler it would be with these features:


Portal Script:
--An instant change character location (different than the one that fades out and resets events)
Simple as that.

Physics Script:
--Slow to Stop
----See above image. If you applied "2D Physics" you could use your character to push against the rock, consequently setting your character to a sudden stop, and the rock would eventually, after a specified amount of tiles (preferably customizable ;D), slow to a stop. If you were to run, on contact, your character would stop (or perhaps jump backward one tile) and the rock would roll 2 tiles (just an example) before slowing to a stop.

Those are the only two features I'm really concerned about in this topic. ;8

modern algebra

I don't know what you mean by Portal ~ do you just want to be able to use the teleport event command without fading? I've written a script that does that.

The second thing sounds like it would be best to do with events.

Grafikal

Quote from: Modern Algebra on February 07, 2009, 05:40:02 AM
I don't know what you mean by Portal ~ do you just want to be able to use the teleport event command without fading? I've written a script that does that.

The second thing sounds like it would be best to do with events.

I second these suggestions.

LimewireAnarchy

Quote from: grafikal009 on February 07, 2009, 05:54:31 AM
Quote from: Modern Algebra on February 07, 2009, 05:40:02 AM
I don't know what you mean by Portal ~ do you just want to be able to use the teleport event command without fading? I've written a script that does that.

The second thing sounds like it would be best to do with events.

I second these suggestions.
With your responses (which I'm thankful for), I'm assuming you've not heard of Portal by Valve. The link below should help summarize the rest about what I mean by Portal.
:tpg:http://www.youtube.com/watch?v=TluRVBhmf8w :tpg:

As for the way to slow the events down as they progress along tiles, how would I do that? :-\

Havick

What do you mean by Portal. Do you mean teleporting character/object to a set point on the map or do you mean placing a teleport marker where you press the button and get sent to said marker?
The Newbie
I'll be gone again in time.

LimewireAnarchy

Quote from: Havick on February 07, 2009, 09:24:44 AM
What do you mean by Portal. Do you mean teleporting character/object to a set point on the map or do you mean placing a teleport marker where you press the button and get sent to said marker?
Both if possible. In my last post, I posted a link to a video that explained what I meant by portal.

modern algebra

OK, well for the no fade teleport ~ http://rmrk.net/index.php/topic,29047.0.html

If you want to press a button and stuff to throw portals, you'll probably be better off with events. Things that involve major event and map interaction are generally better to do with events than with scripts, in my opinion.

LimewireAnarchy

Thank you for the script, modern algebra ;D. I thought most of the night  :( about how I could make this work using events and I can somewhat see how it's possible ;8, though, I can't see why I didn't think of it before  :-\.