Okay
, I know this sounds like a really demanding script, but when you see what I'm asking, I don't it's as hard as a may sound.
You've all seen puzzles like this one. Just imagine how much simpler it would be with these features:
Portal Script:
--An instant change character location (different than the one that fades out and resets events)
Simple as that.
Physics Script:
--Slow to Stop
----See above image. If you applied "2D Physics" you could use your character to push against the rock, consequently setting your character to a sudden stop, and the rock would eventually, after a specified amount of tiles (preferably customizable
), slow to a stop. If you were to run, on contact, your character would stop (or perhaps jump backward one tile) and the rock would roll 2 tiles (just an example) before slowing to a stop.
Those are the only two features I'm really concerned about in this topic.