Main Menu
  • Welcome to The RPG Maker Resource Kit.

[VX] The Order of the Marten

Started by joy, December 19, 2008, 08:03:12 PM

0 Members and 3 Guests are viewing this topic.

EvilM00s

Joy, I'm still waiting for some information to base some writing on, assuming you still want me to do so. pleasepleasepleaseplease still want me to...
:tinysmile:

joy

Just a small update today, I've added all the current screenshots with the updated mapping style. I also added an art section with a few of the other visuals.

Irock

The new screenshots look fantastic. It makes a huge difference when everything isn't confined to a grid.

joy

#103
I give you..new greybriar (itsa big):
[spoiler][/spoiler]

Need to populate it and add animation events for chimney smoke and the like..but yeah..'dere it is.

Edit: Populated..and fixed some saturation crap..and filled in some dead spots..

Irock


Japur

That's... that's... unbelievable.
  - 

Oh Summer

Great as always, joy! The dirt path especially. Super natural-looking.

One day when I start to learn how to parallax map, you'll be the first person I'll try to copy from. ;D


hey, pasta!

i'm not okay.

Aurelia

Awesome story you got there :D It's so well-put together and a pleasant to read. I especially like how you wrote Audrey's background >O< You have one more fan in your fanbase now :)

Rlly rlly can't wait for this game to be finished heheh ^-^
I support \\(>O<)b




Holkeye

I can't PM for some reason. I have some snippets to show you.

EvilM00s

:tinysmile:

Infinate X

I'm surprised your still workin on this... This does look like a great game with awesome graphics but there's one problem... I like the games with magic elves you mentioned... lol I might try this when it's finished! I also understand your worry of abandoning it... My newest project is the longest I've ever worked on 1.   :lol:

hiromu656

Quote from: RPGMakerVX52 on May 20, 2011, 01:58:12 AM
I'm surprised your still workin on this... This does look like a great game with awesome graphics but there's one problem... I like the games with magic elves you mentioned...
I don't want to speak for Joy, but... I don't think that really matters.

Btw, the game looks awesome.

Aurelia

Joy Joy we want we want updates  ;D
No rushing or anything but I kinda hoped for some screenies or something  ^-^  Since this is one of the project I really want to play (here here get some cookies to work :3)
I support \\(>O<)b




Mitsarugi


opatrick55

hi, where can we download it?

thanks

EvilM00s

Um, I noticed, joy, that you posted a new project... are you still working on this one?
:tinysmile:

pacdiggity

She said that this is still her main project. In fact, she has yet another project in the sidelines.
it's like a metaphor or something i don't know

EvilM00s

:tinysmile:

joy

Yup, not dead in the least, just need more time than I've currently got to give it justice. I plan on getting all my bits together and having everything ready to hammer a good bit out on this in the summer, when I will be in a break from university.

EvilM00s

:tinysmile:

joy

This one is also not dead. I am doing some world building on it right now. I'm actually running a tabletop rpg with some of my friends a few generations before the events of OotM to help flesh out the history of the world and build some lore.

I even made a physical puzzle game in the tabletop version for my player to solve. Image and explanation under the spoiler.

[spoiler]

They discovered some items in a defunct Mage's Guild building and had to figure out how to use them to locate the place where two ley lines meet.

And here's the breakdown of how it worked:

1: The items as they discoverd them, a folded up piece of parchment with a leather cord around it with some sort of stone ring on the cord, and a small pouch.

2: It's a map! I spent about 3 hours on it, not finished yet, need to finish shading with watercolor pencils, write in city/region names and add the rest of the glyphs, only two were needed first campaign. The pouch contained two red gems with markings.

3: The "stone" (actually sculpey) ring had eight runes on it and two holes drilled through it. The gems had each a large dot, a line and a series of smaller dots (2 and 3).

4: On the map are glyphs inked in red and brown. They each have a distinct number of dots in their design (2 and 3).

5: The large dots align to north, and the players had to match the number of small dots to the glyphs. Once the gem is placed over the glyph, the red lines vanish and only the relevant rune part is visible, which once viewed with the line on the gem, forms one of the runes from the stone ring.

6: Once they figure out which rune it matches, they place the ring over the glyph with the proper rune oriented north. The drilled holes show where to mark down dots.

7: Once the dots are mared, the ring is removed.

8: Draw a line through the dots!

9: Do the same with the second glyph, and you find a point where the two lines intersect! Better pack up your gear, it's roadtrip time!

EvilM00s

Hi, stranger.

Wow, your skill with props and cosplay is fantastic! How do you do it?
:tinysmile:

Ryosis

That's really cool, actually. I don't think I've heard of someone turning their project into a tabletop game as a way to build lore. The pieces themselves look really nice, too.
Eddard Stark art by Teiiku