ZUN finished 12 games with 2 sub parts on his own.
I'm making a game on my own as well, this is not a valid excuse. ( I see your point though that at a team when you're the only one working, I experienced this a lot of times, it's better if you do it alone!)
It is tiring but not impossible, but from what I'm seeing here
I'm hiring:
Spriter ( Basically talks for itself, also he should be able to draw classical ( a bit Ultima-like ) graphics )
Eventer ( For making events ) [ I'Eventer what to write for dialogs ) [ I ain't good at this, but I'll do it for now]
Artist ( For miscellaneous drawinll be doing it, low priority ]
Dialog writer ( Basically tells the g like title screens and such, oh, he should draw non-anime ones. )
Mapper ( Makes maps as well as place events for the eventer to event on ) [ I'll do it for now, low priority ]
That gives off a vibe of a person that won't do work or doing little work and just want to sit on his throne and command people off. This is so common in the RM community so forgive me for stereotyping you but that's just how I see it is. Because normally a prepared person has a "proof of concept" that's what reels people in, specially if you have technical skills. You can always use place holders for the mean time THEN show it to the people and reel in a team, that way artists, specially since you're one of those people I HATE ANIMU, might consider if working on your game will be worth it.