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Sons of Myneria

Started by MightyLink, October 27, 2008, 09:32:16 AM

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MightyLink


Game Info
Sons of Myneria brings back the classic style turn-based RPG system to the PC. You are able to build up a party of four and for the first time in turn-based RPG's customize your main character to become any class you wish to be. This 2D overhead RPG was designed to bring back the classic turned-based system from so many successful console RPG's and finally deliver it to the PC where it has lacked for many years.

Slowly immerse yourself in an epic world with a classic story as you fight your way through the land of Myneria. Along the way you are able to obtain many items, magic spells and even elemental summons to call in battle.

2D but not old-D, the graphics have been much improved from classic RPG days with dynamic battle cameras, reflections and shadows, a sleek tileset and cinematic cut scenes. Some of the music has also been upgraded from MIDI to MP3. You are also able to change your battle music from the default Sons of Myneria tune to your favorite tracks from many other RPG games.

Window skins are a must, you can choose from the new Sons of Myneria style to classic RPG to styles from your favorite games and even operating systems. There are many customizable options to change the game's looks and sounds to fit the way you want it to play.

Sons of Myneria will also include many extras including a full garden and alchemy system to hardcore black smithing to improve your parties armor. The world itself revolves around a time and place, from night to day and weather effects, NPC's have a schedule bringing the most realism possible to a classic 2D overhead.

To ensure everyone has a chance to play, the full game is absolutely free to download. No one should be left out from this classic experience and remember how good our RPG's used to be.

Storyline
In the beginning there was nothing. Space and time lay dormant until streaks of light swept across the universe and through this power the earth was created. Together, the eight goddesses brought life to this earth and by fusing their elemental powers together they gave laws and order to the world beneath them.

As the very world they created sprung to life they created the heavens. A place for living beings to shed their physical bodies and ascend into a world of pure energy. As the earth got more and more populated the goddesses formed the Council of Ages to protect and watch down on the earth.

However, some of the goddesses did not approve of this council and fled into the farthest corners of the very world they created. Since then the world was ruled by the four remaining goddesses, watching from their haven, looking over the world.

As the earth progressed through time many lands where formed. Vast oceans and tall mountains. Soon after these lands where claimed by many people. Once such kingdom was formed by Denithil. Claiming the land after his family name, he founded his side of the world and called it Myneria.

Through the ages he ruled his people with peace and love, and so his followers built a great civilization to live in. Over time the goddesses blessed the king with three wondrous sons who would continue Denithil's ruling over the kingdom he created.

But all was not well in this land, years later an evil swept over the fields and forests of Myneria. An army ready to take this land from the hands of its rightful king. Denithil retaliated. He summoned his great army and his three sons who trained to become mighty warriors into battle.

Many lives where lost but the war was won, the evil army was defeated, but at the cost of one of the sons who went missing in battle. Unable to find him amongst the chaos the king had no choice but to let go. The third son was presumed dead and forever mourned a hero of Myneria.

Now the land settles back into peace, its people just starting to grasp the taste of life once again... until the next threat that passes among them.

Characters

Tobia
Race: Human
Class: UNKNOWN
Age: 15
Gender: Male
Home: Calmer Village
Tobia stumbled into Calmer Village with no memory of his past. Near death he was taken in by Izzy and Ronan who brought him back to health. Now he rests in their home until he recovers for the tasks ahead.


Verwindre Moonstrider
Race: Miyan
Class: Avatar
Age: 421
Gender: Female
Home: Emerald Forest
Verwindre wonders the forests of Myneria in search for a pupil to train for her true calling in hopes to raise a hero more powerful then any evil that could defeat them.


Vyce
Race: Ascended
Class: Goddess of Fire
Age: UNKNOWN
Gender: Female
Home: UNKNOWN
The most perky and least liked of the four main goddesses of Myneria, Vyce descended down back to human form in order to help fend off the evils of the world breaking many rules in the process. Although a goddess, she is weak in mind and requires help to survive in the human world.


Meridian Myneria
Race: Imperial
Class: Guardian
Age: 21
Gender: Male
Home: Myneria Castle
One of the original members of the Imperial Knights and one of the last remaining sons of Myneria, Meridian leads his knights on a crusade to vanquish all evil and bring justice to all that has shadowed over the kingdom.


Lucia Lunaheart
Race: Human
Class: Paladin
Age: 19
Gender: Female
Home: Myneria Castle
Although not part of the royal family by blood, Lucia joined the Imperial Knights soon after the third son was lost in battle and tries to live up to her potential by supporting the knights as best as she can. Over time the two brothers learned to accept her as one of their own.


Venith Myneria
Race: Imperial
Class: Knight
Age: 17
Gender: Male
Home: Myneria Castle
Now currently the youngest of the group, Venith uses his skills to help his companions in whatever way he can to claim his honor amoung the rest of the clan. Balancing all aspects of combat he proves valuable in his campaign for glory.

Screenshots
In Development

Downloads
There are currently no downloads available for this project yet. A demo is in development and will be released soon.

All this and more can be found on the new official game site at http://zvcstudios.site88.net/myneria


Falcon

Quoteand for the first time in turn-based RPG's customize your main character to become any class you wish to be.

Yeah, Final Fantasy tactics NEVER did that before :P

MightyLink

tactics wasnt true turn based, it was one of those horrible grid based, chess, battleship system type deals, and for that i never played it

i thrive to utalize what the engine was really meant for, classic turn based system. if everyone uses abs scripts and all that, mine as well use another engine

Kathryn

this looks rather interesting, and so i shall be interested.

Stop pretending to be revolutionary, and i shall like it more :P

MightyLink

well im happy to see you guys are more friendly about it then other forums, and i will be looking over more mapping tutorials to try and make it better, note those are only 2 maps, im sure it will look better when i give it more variety

thanks for the feedback


I have been getting lots of great comments on the site though, thats one thing im happy to keep as is :)

tSwitch

Quote from: MightyLink on October 27, 2008, 09:50:58 PM
tactics wasnt true turn based, it was one of those horrible grid based, chess, battleship system type deals, and for that i never played it

it's called a tactics battle system, don't slander something just because you don't like it.

Quote from: MightyLink on October 27, 2008, 09:50:58 PM
i thrive to utilize what the engine was really meant for, classic turn based system. if everyone uses abs scripts and all that, might as well use another engine

if scripting wasn't meant to be used, then they would not have allowed us to script.

Quoteand for the first time in turn-based RPG's customize your main character to become any class you wish to be.

Final Fantasy 1, Final Fantasy 3, need I go on?  It's not a first.

Honestly, the maps are kinda bland, I'd work on that, and the story seems a bit cliche but it's just a backstory so I can see how the game itself might not be.

Work on the mapping, and please stop pretending like nobody has done any of this in a game before.  You'll get much more positive replies.



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modern algebra

I think it sounds pretty good. Keep up the good work. The maps have room for improvement, but they're good enough not to be a serious detriment to trying the game out. The one with the well is pretty empty though.