that's no more specific than your first post was.
What do you mean? what kind of battle system?
can you be more specific?
Sorry, I'll try to explain it in more detail. When an enemy sees the player, the enemy try's to get close to attack the player. Obviously, if the player has a short range weapon, the player cannot attack the enemy from long distances. But, the enemy does not have to be face to face with the player for the player to attack them. There are a bunch of events around the player (this is the player's range) when an enemy steps into the range, a marker appears over the enemy's head, and their health and level is shown at the bottom right. (So you avoid really powerful enemies early on)
In short, I need to know how to create a bunch of events that "move with the player" instead of following him, and ending up behind him.