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[2k3] The Legend of Zelda: Necklace of Elements

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That's an awesome idea for a minigame. Keep up the awesome work.

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Long time since I didn't released anything new and it wasn't because I hadn't been working on TLoZ:NoE, on the contrary, it was because I was working too much.

Finally I finished what I call the first estable Beta of the CBS ARPG style that will be used in the game. Is not 100% completed since the game doesn0t require more at the moment, but it already has the important basis.

If you wanna check out the full information about the CBS you can visit the Video Section of the WebSite, since because of it's lenght I couldn't post the complete description on YouTube.

I hope you all like it and have fun.


Dew.~

Arigatou.~
« Last Edit: October 10, 2008, 01:03:14 PM by LinkMasTer »


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That's looks amazing. Keep up the great work.

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Thank you so much, I keep working on it. Sometimes a little bit slower and sometimes faster than usual, but always constant. =]

Anyway, I finally have the new Link's Sprite, you can check on the video; this is the one I'm gonna be using in the game.


..:: New Link's Sprite ::..

The vid quality ain't that good, I know it, I'm trying to solve that.

Still, the other Sprite [OldskoolMario's one] is also gonna be used in the game, but that's gonna be unlockable; since some people like it better.

Dew.~

Arigatou.~


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Well, long time no see.

I'm here again to show you a new video about another MiniGame. =]

In the last few weeks I've been really busy, and it seems is gonna be that way for a long time; it doesn't mean I'm gonna leave my proyect, it just means I'm gonna be working slower than ever. [as you can see].

Anyway, enjoy the vid.


Description [the one in YouTube]:

Spoiler for:
Another MiniGame that'll be available in TLoZ:NoE.

Consists in filling up Beer Glasses using the Numerical Keys (the ones above Q,W,...,O,P keys), whoever reaches 3 Beer Glasses first, wins.

It's a pretty fun game since you gotta avoid making mistakes, everytime you press the wrong key you lose time, and doing it too often will end up for sure in losing against the Bartender.

And if you win, you get an Empty Bottle, woohoo~!

And just so you know, the Bottle Engine is working 100% smoothly: you can carry liquids, throw 'em wherever you want to or give 'em to people [of course, just "selected people", not anyone.

Dew.~

Arigatou.~ [/color]


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Let's attack agressively.
Dude... that's freaking amazing! Especially on 2k3! Can't wait for the game. Good thing I know Spanish (My birth language), just in case if the English version comes later after the Spanish one.


Link serving booze? Yes! Oh and is that Chrono Trigger graphics?
« Last Edit: December 01, 2008, 03:52:47 AM by AlienSoldier »

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Some of them are CT ripped, yes.

Thank you so much for the support, and just in case, the English version is gonna be released next to the Spanish one, I mean, all together.

Dew.~

Arigatou.~


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Amazing work, LinkMasTer. Really loking forward to its completion.
Be kind, everyone you meet is fighting a hard battle.

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Wow, this is amazing. You're doing a great job! I can't wait for this to come out. I'll be all over this for sure. If there's an English beta version before your finished I'll be the happiest to help test for you.

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Yeah, it looks great Link - Awesome work.

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Still looks outstanding. You've obviously got more talent than everyone else here, obviously.

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Still looks outstanding. You've obviously got more talent than everyone else here, obviously.

Obviously, you obviously love the word obviously, obviously.

I rarely get psyched about upcoming RM games.
Don Miguel (who translated RM to its english version) said "RM is good because even beginners can use it but that also makes it bad because a beginner has sucky games." (or something like that).

Games like this prove that RM has an enormous potential and goes way beyond many of the poor, failed projects that [some] beginners have.
Good job & good luck.


Post script: I'll help with translations if need be. I knew taking spanish class would be useful one day!


Interested in playing these complete games and checking out more? Go to my website!

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Congratulations! FCM has chosen this project as Project of the Month for April!

I'm still looking forward to the game - I hope to see some updaes soon.

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It's been a long time, but has there been any progress since December? As you can clearly see, this is still a very anticipated game. =3




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He PMed me and said that he was still working on it, which made me very happy.

ANyway, I figure he wouldn't mind me sharing that portion of the PM:


PS. Concerning TLoZ:NoE I'm still working on it, unfortunately school/work/social life use up so much of my time. X.x Anyway, I'm working on it but in slower than before, still, as soon as I have some new screens/vids I'll surely show 'em. I know it's been somewhat a lot of time since I announced the game, but I promise the wait will be worth it. =]


Yeah, I'm definitely looking forward to this.

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Hey guys!

As I told Modern Algebra I'm really happy that TLoZ:NoE got to be the project of the month, I promise when the Demo's out it won't let anyone down. I'm checking on the rest of the projects to see which one to choose too, so don't worry, you'll have a new winner soon.

I keep working on the project, lately the progress has been faster tho. The Engine I'm working on right now is a Custom Achievement System lol. I know it ain't innovator or anything, but it was something I wanted to do a while ago, if you own/know an Xbox360 you'll know what I'm talking about.

I already have the Menu done which you'll be able to access by pressing "F2" at almost any moment during the game, I also have the real-time Engine which shows you when you unlock a new achievement. Unlike Microsoft, instead of "GameScore" or -G- you'll get...guess what? ZeldaScore! [lol] or -Z-.

Also a friend helped out editing the .exe's and stuff so now I can place 100 images instead of just 50 which is awesome, that allows me to do many things more like Real-Time Map [Compass+Map], I could implement this Achievement System and I'm thinking of more things to add up.

Anyway, that's pretty much it, unfortunately I can't show a screenshot of the Achievement System yet since it's not finished 100% and I need to prepare a video too but I promise to show it soon.

By the way, I have this uhm....dunno the word lol, like a request...nah...well, I'll jsut say it.

In case you wanna help developing TLoZ:NoE and at the time leave some of you in the game I came up with an idea. [Imma translate the text I wrote in my Spanish Forums since I'm kinda lazy to think right now lol.]


Quote
Drawing Convocation for TLoZ:NoE

Objectives:
~ Increase the ammount of images available in the Image Gallery of TLoZ:NoE.
~ Not only to be the Image Gallery about my drawings [they're ugly enough] but to anyone who wants to contribute, regarding the fact if it's a good drawer or not, or even a 'maestre' of Photoshop/PixelArt/etc.
~ That you can brag about your drawings being there. [this is actually to encourage you guys since the game isn't good enough to even make it to the front door]
~ Adding variety to the Image Gallery, not only in styles but in Authors too.
~ Having a lot of fun making drawings for TLoZ:NoE as a way to lose stress. xP

Basis:
~ Images preferably in PNG not larger than 800*600 pixels.
~ No limit of drawings per Author, you can do as many as you wish as well as different styles or genres.
~ Any style is accepted, it can be a black&white or colored drawing, just scanned or fixed with PhotoShop or w/e, PixelArt, it can be a sketch, etc. Anything you want as long as it's related to Zelda or the game.
~ Any genre too: comedy, romance, drama, gore, anything you can come up to.
~ You can add your signature in the drawing if you wish, even tho the Image Gallery will display the Author's name.
~ The topic (?) is also 100% your choice, it can be about characters [link, Zelda, etc.], places, objetcs, names, etc. Whoever wants more info about the game can ask me for it and I'll give it.

Sending the Material:
~ The best thing would be sending it to me via PM next to the Nickname exactly as you want it to be shown. I wouldn't recommend doing it over here, otherwise people will see it before being in the Demo, besides it could be stolen or people could use it other things.
~ Speaking of which, whoever wants to have his work as private can be done and it'll be available just in the game [since it'll be encrypted], if you want it public it can be added to the game's website or even this presentation topic.

Credits:
~ It'll be shown in many ways inside and outside the game. First place obviously in the Image Gallery with your Nickname, besides of appearing in the game's credits, the game's introduction as contributor, in this topic and in more places that I won't mention yet since they're still secret hehe.

I want to make clear, it doesn't matter if you're not "skilled" for drawings. I accept any kind of work as long as it's completely yours, the intention is what matters and you'll also help improving TLoZ:NoE.

I hope you like the idea, it's accepted and at the same time has a response since I don't want the Image Gallery to be so empty and only with my drawings.

Yup, that's it, I hope someone wants to help. =]

Thanks a lot, I'll bring more news sooner or later.

PS 1. Sorry for my English, as you can notice it ain't perfect. xP
PS 2. Is it "You like to blow things up" or "You like to blow up things". Talking about using bombs to explode things. I can't decide and it's gonna be description for an achievement, lol.

Dew.~

Arigatou.~
« Last Edit: April 23, 2009, 04:07:44 AM by LinkMasTer »


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This. Is. SPLENDID. Ha, I've been waiting for this project to resume production, and now that it's coming back with achievements... It just sends chills through my spine.

Oh,"You like to blow things up" is the better way of saying it. Hmm, maybe you should make it something like "Advocate of Pyrotechnics" just because it sounds cool :P

pokeball JAPOfflineFemale
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The screenshots are already teasing me.
I love Zelda. I hope this game will be completed as soon as possible. I can't wait to play it! ^_^
Good luck!

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Thank you for the fast response.

"Like to blow things up" it is then. The actual name of the achievement was "Kaboom Rico, kaboom" like Madagascar's Penguins [I really love penguins, like you have no idea] but -Advocate of Pyrotechnics- really does sound cool, I like it. We got a new name for the achievement.

So many picture editing and stuff is a real worn out, I only have the first 7 achievements names and descriptions and still have 14 left to do. =[

I love Zelda too JAP, it's awesome. <3

Dew.~

Arigatou.~
« Last Edit: April 23, 2009, 07:22:11 PM by LinkMasTer »


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Kupo!
Oh cool! Your game looks kupo!I mean awesome! :lol:
Kupopo!

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Here's a new vid guys.

About the latest Engine made, the Custom Achievement System. You'll see the explanation on the vid, just want to make some things clear:


  • As stated in the vid, it has a very awful and disturbing sound and I must apologize. I had problems recording the vids. I was about to change the sound for a song using YouTube, but it said it was gonna take a lot of time to do it. >.>
  • I forgot to edit the name of an achievemnt, "Kaboom Rico, Kaboom" is actually gonna be called "Advocate of Pyrotechnics" [by Sirius]. I forgot to actually change the image and I left it that way lol.
  • When you open/close the Achievement Menu you hear the sounds that are played in the Xbox when you open/close the Guide. They're pretty lame tho, I recorded the sounds using my cellphone since I couldn't find those sounds on the web.
  • The sound I did found was the "announce" sound [when a friends logs in, achievement unlocks, etc.] played in the Xbox. So when you unlock an Achievement you'll hear that sound.



I hope you liked it, be back soon with more things to show.

Remember you can make drawings to help TLoZ:NoE and if you know someone who's good making/editing Charsets or making Sprites please let me know to contact that person. I need some editing and poses making for my Multiplayer Mode.


Quote from: Moogle
Oh cool! Your game looks kupo!I mean awesome!  :lol:
Moogles are awesome kupo!

Dew.~

Arigatou.~


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That's a cool looking system. Nice work!

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And we keep progressing... =]

Now I'll show the Custom Multiplayer System.




Spoiler for:
A new Engine that'll be available in TLoZ:NoE.

It's a Custom Multiplayer System in which two Players will be able to battle against each other using the basic weapons. Use your Sword to slash your oponent, the Bombs to blast him up or the Boomerang to stunt him.

However, it still has some bad glitches caused by the use of PowerMode, like the Player 1 not moving sometimes. Those glitches need to be fixed, but meanwhile I'll keep doing some things else since I'm kinda kired of the MultiplayerMode.

As you can see you can select any of the [so far] 5 Characters, once you do, you'll be able to select the ammount of hearts for the Battle [from 3 to 20 Hearts]. Once you have this you can select one of the [so far] 3 Locations: Hyrule Town, Gerudo Desert and Kokiri Forest.

During the Battle Power-Ups will appear anywhere of the map [close to the Players though], there are 5 different Power-Ups: Heart [Recover 3 Hearts], Attack Boost [Attack x2], Immunity [No damage taken], Bomb [Bomb +1] and Boomerang [Boomerang +1].

The Boosts [Attack & Immunity] last around 5 seconds, you can only use Bombs/Boomerang if you've grabbed one and you can only carry 5 as much.

Multiplayer Mode can be accesed by the Lobby, which can be accessed when you save the game.

I hope you like it.

Dew.~

Arigatou.~


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I'm bumping cause this is still awesome and I hope to hear about some updates :O

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It's been so long since the project started so I feel kinda odd bringing this up now ha ha, but oh well, as told: "better late than never".

Today December 1st, 2009 I gladly announce that there's only 31 days 31 left for the Demo release so let's give it it's publicity.



The Legend of Zelda: Necklace of Elements [Demo 1.0] ~ Release Date: January 1st, 2010

Features:
Basically the same features mentioned before, I'll just say them again:

~ Custom Title System.
~ Language Selection System. (Spanish/English)
~ Holding a key-Running System.
~ Custom Battle System Action RPG style.
~ Heart based Life Bar System.
~ Custom Menu System for Item display.
~ Option System (text speed, messages background, menu background, etc)
~ Image Gallery and Music Gallery.
~ Achievement System, Xbox(R) style.
~ Mouse and complete keyboard enabled.
~ Name Election System with Custom Menu and real time display.
~ Custom Saving System based on automatic "checkpoints".
~ Multiplayer Battle System. (2 players)
~ Puzzle System as Minigame. (1 player)
~ Password System with unique password per game.
~ Bank System, Shop System, Potion-making System, etc.
~ Time Played System and Percentage Completed System.

And maybe more things left but I can't recall any right now he he. However, the Demo will have an estimated lenght of 3 to 5 hours, depending on the player and how much the demo is taken advantage of (I did 2 hours without all of the achievements or the things available).

My English is kinda rusty, so you may find a lot (and I mean a L-O-T) of typos in the English version, if that happens you can always contact me to fix all of them (contact info will be given with the Demo).

I calculate the Demo will have an estimated weight of 60Mb and it will be distributed non-encripted for everyone to enjoy, it's entirely up to you to see the game with the RPGMaker and spoil the mystery of the story if you happen to get stuck.

There's one important thing to say: the project was tested in several computers with different specifications and it worked perfectly in all of them, the thing is that the "simplest" one had 1GB RAM and an Intel Pentium 4 to 2.x GHZ (I actually don't remember how many GHZ x3) but I'm not sure it'll work as smoothly as it's suppose to using a lower speed processor or RAM less than 1GB.

Also, PowerMode itself can cause very weird things in the project such as:
a) Usually in the Multiplayer System the keyboard is not read properly, so you lose the possibility to play not only Multiplayer but the whole game itself since only the default keys are read.

b) Sometimes PowerMode gives the sensation of "lag" in the Menu, it's not actually lag but the patch messing with the way the RPGMaker reads the events and commands making the Menu completely clumsy (basically the Main Menu and Achievement Menu).

c) PowerMode has the "mania" of sending once in a while '0' to all the variables and then back to their respective value, which makes the Running Engine think of that as "the user doesn't want to run". This issue was minimized successfully, although it could happen, when you're running Link suddenly comes back to normal speed and then run again. (it's really weird it happens, but it still does)

For (a) and (b): sometimes it's fixed by closing and running the game again but there are times it's only fixed if the computer is restarted. I mention all of this so you know it and try to keep low expectations when it comes to glitch amount (because there may be).

Finally, I'm learning how to make a quality video to make the "Official Release Trailer" for the Demo, the video will be shown either a couple of days before the release date or even the same release day.

In a couple of days I'm gonna show some new screens of the game.

I don't know what else to say so I'll leave it like that~ 31 days left.

Dew.~

Arigatou.~