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[VX]Project Leviathan

Started by Leventhan, September 04, 2008, 04:55:17 PM

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HowlingWinds

not so secret if you post about it  ::)  but yeah, I'm interested. I've been really wanting to try this game out for awhile now. It looks awsome and I know your mapping skills are top notch so I know I won't be disappointed  ;)

MrMoo

I want it as well. Been wanting to try this game for a while now.



- -

Leventhan

It's secret because I'm only giving it out here and not even inn my blog :3
I was tired of playtesting by myself and haven't been too motivated to do it alone, so yeah.

I'll PM the ones who post here the download link.  :)

Be kind, everyone you meet is fighting a hard battle.

MrMoo

#28
Be sure to check this list often, as well as the others.

I'm reserving this post for all the problems I encounter in your game, and I'll update as I progress. Remove them as they are fixed of course.

- Some objects are missing graphically, such as windows, barrels, etc. They're all white E tileset blocks. This is probably the most annoying thing right now, cause it's hard to navigate when semi transparent white things are blocking everything.
- On the roof of the shaman's house is a hole with a rope. The player can actually walk on it from the left, i suggest you add something to block the player.
- It's way too easy to die. A single monster attacks just as fast as you do, and the numbers flying everywhere are hard to tell apart. Not to mention the HUD could be a little bit bigger. I can barely ready my name let alone my HP.
- The GIRL blocking the storage transforms into a GUY. At first I thought i was mistaken, til I played it a second time.
- The guy who sits at the pub who says "Don't disturb us mongrel!" turns into a random head when talked to. You forget the direction fix a lot =\
- I can walk on the wall of the left center house in port soldew. You have events above here with the "through" box checked off most likely.



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Ruzu

Quote from: MrMoo on November 09, 2008, 06:07:38 PM
I want it as well. Been wanting to try this game for a while now.

*posts*
Deceased, the memories of time flow ever lasting. Let the passion of the living and the dead touch you, and give you their wisdom.

I'd sooner die than leave your side, I'd sooner rust than let you die.

Leventhan

#30
Quote from: MrMoo on November 10, 2008, 01:31:48 AM
I'm reserving this post for all the problems I encounter in your game, and I'll update as I progress.
- "Dad's Letter" turns into a wine bottle/BBQ Chicken when you read it =\ (Which means use the direction fix in event editor)
- Some objects are missing graphically, such as windows, barrels, etc. They're all white E tileset blocks. This is probably the most annoying thing right now, cause it's hard to navigate when semi transparent white things are blocking everything.
- Maybe it's just me or does the facing down attack animation look really weird. All the other directions seem pretty stable but down makes you spin like crazy.
- On the roof of the shaman's house is a hole with a rope. The player can actually walk on it from the left, i suggest you add something to block the player.
- It's way too easy to die. A single monster attacks just as fast as you do, and the numbers flying everywhere are hard to tell apart. Not to mention the HUD could be a little bit bigger. I can barely ready my name let alone my HP.
-Fixed
-Erm not sure how to make it appear, because it appears on mine ;-;
-Fixed
-Yeah, I'm not exactly the best spriter - I'll make a request topic for that soon. EDIT:I'll come up with something better.
-Slow down monster attacks, noted. I need help on configuring the HUD script though.

Thanks for the comments so far, MrMoo. c:

Be kind, everyone you meet is fighting a hard battle.

HowlingWinds

#31
I found an error that Mr.Moo hasn't yet. I'll just edit this post if I find any more.

-When I reached the Outlaw camp, one of the npcs said "Hey you there!" (I think) and then he runs into the tree ._. thus, I can't move.
-When I talk to the guy at the NE exit, he says I can't get past him without a [tem=52^,
-I obtained an Outlaw Seal (Though he still calls it [tem=52^) and he says I can pass, but he doesn't move.

Leventhan

#32
Quote from: HowlingWinds on November 10, 2008, 03:19:45 AM
I found an error that Mr.Moo hasn't yet. I'll just edit this post if I find any more.

-When I reached the Outlaw camp, one of the npcs said "Hey you there!" (I think) and then he runs into the tree ._. thus, I can't move.
Oopsies. :c
Sorry but in the meanwhile can you wait while I upload another version?

EDIT: This time it'll be unencrypted c:
         I trust you guys so it better not get out of this site :mad:

Be kind, everyone you meet is fighting a hard battle.

Ruzu

Nice to know we're trusted, also I noticed some little white boxes do those have any purpose?
[hasn't found anything mr.moo, and howlingwinds hadn't mentioned yet]
Deceased, the memories of time flow ever lasting. Let the passion of the living and the dead touch you, and give you their wisdom.

I'd sooner die than leave your side, I'd sooner rust than let you die.

Leventhan

Quote from: Ruzu on November 10, 2008, 04:36:28 AM
Nice to know we're trusted, also I noticed some little white boxes do those have any purpose?
[hasn't found anything mr.moo, and howlingwinds hadn't mentioned yet]
I've fixed it in the newest demo - which is being uploaded right now. ^^

Be kind, everyone you meet is fighting a hard battle.

Darico

This game looks great, and as always - your clearly the paragon of mapping! The HUD looks great and I don't think the storyline is too shabby either. Looking forward to the (public) demo!

dragonmagna

GIVE ME THAT DEMO NOW! MUST PLAY! (I feel like a ravaging zombie)


Interested in playing these complete games and checking out more? Go to my website!

Grafikal


Leventhan

Quote from: dragonmagna on December 07, 2008, 06:16:49 PM
GIVE ME THAT DEMO NOW! MUST PLAY! (I feel like a ravaging zombie)

But it'll spoil the game for you ;-;
Development's going slow :9

Be kind, everyone you meet is fighting a hard battle.

Leventhan

#39
Alright, so I finally playtested Leventhan after two weeks or so and wanted to share a piece of my journey across Soldew Island.  ;8
So, here you go. :3 Screenshots below!


[spoiler=There's nine of them :3 ]

Yay! A shield!



Huzzah!



They're shooting arrows at me nooo
(Shields can't block enemy skills, including arrows :x)




Their aim is terrible fortunately.



Slice slice slice



Leviathan uses a loot system



Puzzles on the go.



What's this!? A mysterious atelier?



It's dark and creepy inside...
[/spoiler]

Be kind, everyone you meet is fighting a hard battle.

Grafikal

Lol we're using the same ABS :3

Leventhan

Really?
Awesome, isn't it? :3

Be kind, everyone you meet is fighting a hard battle.

Grafikal

That's what is making my game production about 80x slower. I have to make all the character graphics. Attacking and such. Plus a plethora of other stuff.

Leventhan

Indeed, it's slowing mine too. That's why I try to cut down on battle moves as much as possible. :/

Be kind, everyone you meet is fighting a hard battle.

Grafikal

Lol mine will be ridiculous. But, I don't actually care how long mine takes to complete. ANYWAYS i like your game :3

Leventhan

lol I'm rushing it so I can put a rest to it as soon as possible before school starts.

Aww Thank you :3

Be kind, everyone you meet is fighting a hard battle.

Grafikal

Where did you get your bear character from? It's in one of your screenshots on the first page. I've been looking for one ._.

Leventhan


Be kind, everyone you meet is fighting a hard battle.

Grafikal


dragonmagna

Seeing great games like these really discourage me from making my own games.
It makes me feel like I'll never be able to put enough of what I know into my game to match the mastery that games like this exemplify.


Interested in playing these complete games and checking out more? Go to my website!