Hi,
Does anyone know how to make it so that the hero can't get pass the grass but must stay on the road. In other words, the hero can't get pass a certain tile. I'm pretty sure you would use a common event and with variables. I'm not sure, but I think it might relate to having battles in only grassy area like in those pokemon games. I remember seeing it one time so if you have a link to that, can you please post it?
Thank you,
Theodie12345