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Most Cliche RPG subject - Page 2
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Most Cliche RPG subject

Started by Fr00bs, June 03, 2008, 08:21:46 PM

0 Members and 1 Guest are viewing this topic.

What is the most Cliche RPG subject?

crystals
37 (69.8%)
airships
4 (7.5%)
religion=evil
7 (13.2%)
brave man must rescue princess type character every 20 minutes
30 (56.6%)

Total Members Voted: 53

Acer

Would you consider Pokemon an RPG? I wouldn't consider using FLY an airship, but I guess you could..

Arrow

Using FLY is not an airship. That's a convenient teleportation system, and that is the opposite of a cliche. It's Something that isn't used NEARLY often enough!

Acer

Does this mean I win or lose?

3BJSandW

Greetings. I know this is about two months late (in reference to the last post), but I have a couple of cliches I could add to the list. That is, if you are interested in knowing my opinion.  ;9 This is my first post, so please excuse my newbishness.

- A cliche I see in many video games (then again, my expertise is limited...) is that the main hero usually falls in love with the main heroine. It'd be kinda nice to be able to choose who the main character ends up with at the end, no? Like star ocean 3 or something.

- Lock doors or treasure chests that can't usually be opened any other way except with using a certain key. Even if the player has a hammer that can smash open the enemy's skull.

- 'Light' and 'Darkness'. Very, VERY cliche. I always wondered why people/things get labeled as such. How the heck did darkness ended up representing evil and light = good? The light from the sun let's me see and stuff, but it burns to stand under it. And the darkness of the night blinds me, but I can rest peacefully in bed because of it.  ;9

Kathryn

Quote from: 3BJSandW on August 11, 2008, 12:29:26 PM
Greetings. I know this is about two months late (in reference to the last post), but I have a couple of cliches I could add to the list. That is, if you are interested in knowing my opinion.  ;9 This is my first post, so please excuse my newbishness.

- A cliche I see in many video games (then again, my expertise is limited...) is that the main hero usually falls in love with the main heroine. It'd be kinda nice to be able to choose who the main character ends up with at the end, no? Like star ocean 3 or something.

- Lock doors or treasure chests that can't usually be opened any other way except with using a certain key. Even if the player has a hammer that can smash open the enemy's skull.

- 'Light' and 'Darkness'. Very, VERY cliche. I always wondered why people/things get labeled as such. How the heck did darkness ended up representing evil and light = good? The light from the sun let's me see and stuff, but it burns to stand under it. And the darkness of the night blinds me, but I can rest peacefully in bed because of it.  ;9

I agree with you very heavily in all points (Except #2 isn't cliche so much as annoying :P.) But cliches are just sort of unavoidable after a while, and sometimes, in a story, that's just the way the chips fall, so to say.

:)

hero's.

let me play as a bad guy for once.
Watch out for: HaloOfTheSun

Karo Rushe

Quote from: Nouman on August 11, 2008, 03:32:01 PM
hero's.

let me play as a bad guy for once.

:C & One that actually Kills the Innocent & Burns Cities, that would be awesome. (lol).

Tentecles


     Or one neat thing you could do is take the save princess cliche, and turn it on its head. Make the goal the opposite of saving the princess.

Bok Choi

An ultimate evil that fights against the humans only to be defeated and sealed, not completely destroyed where his minions await the day for his revival only to be defeated by either a ragtag group of adventurers or the CHOSEN ONE.

With legendary equipment in tow. :3

Sated

Fantasy setting. Biggest. Cliche. Ever.

Kathryn


Sated

Maybe, but having your RPG set in that "genre" is still terribly cliché.

Holkeye


tSwitch

Everything is Cliche
a Cliche is an archetype, a story that was used repeatedly in the past as a framework.  A cliche should be used as nothing more than just a plot skeleton.  The details you add is what makes the story original.

Nothing is new under the sun.

Quote from: Dark Seraph, Caro on August 13, 2008, 01:52:55 AM
Quote from: Nouman on August 11, 2008, 03:32:01 PM
hero's.

let me play as a bad guy for once.

:C & One that actually Kills the Innocent & Burns Cities, that would be awesome. (lol).

I believe the game is called 'Overlord'


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Kathryn

fable

most people i know just kill villagers all day .-.

Ruzu

Quote from: Kathryn McKay on October 29, 2008, 08:31:04 PM
fable

most people i know just kill villagers all day .-.

My friends were bragging about that today  ;8 and said they hid the bodies.
Deceased, the memories of time flow ever lasting. Let the passion of the living and the dead touch you, and give you their wisdom.

I'd sooner die than leave your side, I'd sooner rust than let you die.

Camala

Quote from: Austin Demand on June 04, 2008, 08:54:31 PM
Really big, tough guys have axes (except Presea from Tales of Symphonia)
Give a small child a huge honking hammer. That would shake things up.

Oh yeah, man. But Presea was so cool with that axe.

And actually, in reply to someone's post up the line, I don't think wars will ever enter a cliche level. It's an interesting subject and easy to build a story off of. One hting I don't really hate, but think is cliched is the fact that tons of RPG characters are always one of this:

don't know who they are
have a really dark past
have to save the world
are fated/destined to do w/e
are pitted against a whole army and somehow win
are maybe too heroic
it's always a guy! The last time I saw a half INTERESTING female lead character in an RPG was Tales of Symphonia, and the lead character was technically Lloyd

and there are games where you can play as the bad guy. Though, I hate killing innocents, and so do a lot of people.
Two-D programmers and high school freshmen share a common horror: the Z-axis.