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Almost a 1-hit K.O

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Rep:
Level 87
this is my character
How can I make it so an attack from a monster takes away all the players health exept 1.
Like I mean they only have 1% health left. But then the monster can't attack until the player goes first.



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Full Metal Mod - He will pillage your women!
Rep:
Level 93
The RGSS Dude
I suppose you could use events to emulate the battle and that way you could have full control over what happens?

EDIT : I'm not very experienced with 2k or 2k3
"The wonderful thing about Tiggers
Is Tiggers are wonderful things
Their tops are made out of rubber
Their bottoms are made out of springs

They’re bouncy, trouncy, flouncy, pouncy
Fun, fun, fun, fun, fun!
But the most wonderful thing about Tiggers
Is I’m the only one, I’m the only one."

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Rep: +0/-0Level 85
I was recreating Kefka for use as an optional boss and I encountered the same problem. What I did though was make a status condition called ??? that drains 99% HP every turn. But that really doesn't work to well, I wouldn't think....

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House of Nostalgia
Rep:
Level 87
You loved it.
Apart from using this method http://bulbapedia.bulbagarden.net/wiki/False_Swipe_(move) I don't know what you could do, as it's already been said you could try using events or scripting (If the game engine permits it, I dont use the old makers.) Sorry.

-?

******
Walking Billboard
Rep:
Level 87
Okay please bear with me because it has been a while since i last used 2003, and it doesn't seem to want to install on my computer...

Make a battle event that activates when the monster uses the attack.  All of the code should be in the little tabs at the bottom, it's like editing an event. Make a new variable, set it to the amount of remaining amount of health the hero has, subtract one from it and then damage the hero by the amount in the variable. If you have more than one character in the party, you could either reuse the same variable repeatedly for every character, or just make one variable for each character.

That's all i gots.