1. That is annoying. The problem is that the Paragraph Formatter relies on the text_size method of Bitmap, but that method is inaccurate for some fonts. It's a tough problem to fix as it needs to be tailored to specific fonts and/or characters. At one time I had developed a script which allowed you to choose a font and then generate a script to fix it by manually tweaking the value returned for each character, but I stopped for some reason. I will see if I can't go back and finish that. In the meantime, could you send me the font you are using? (Also, you can use "\n" (just one \, not \\) to manually break the line since you are using Special Codes Formatter, but that is not a permanent solution. I will fix it for you either with the generator or otherwise). Also, your post made me decide to repost the script. I added a feature that allows you to turn off the text justification (making the text fit the line) - that will probably solve the font issue in most cases. Again though, I will make you a real fix once you send me the font.
2. To be compatible with Main Menu Melody, it needs to be underneath Main Menu Melody in the order. I probably should have made that more clear, but if you were to do that there would be no reason to manually add it. That said, aside from convenience, the only difference between manually adding it and not is that if it were automatically added then the change_quest_access code will work. If you manually add it, you need to assign switches to perform those functions.