I recently started using ATS in a simple game I'm making to create study guides for
my college tests. Its become quite popular with my classmates.
I'm started using ATS because I needed the multiple choice options to appear onscreen while
the question is still in view. I'm in an advanced medical program, so the questions are often
to complex to remember while selecting an answer.
It's workin' great, thanks SO much.
I have a problem though: During a cut scene I did before adding ATS, I used the
'old' \> command in a series of text boxes. The scene was very precisely timed so,
after switching to ATS, the \>s stopped working and the timing slowed b/c the messages
took longer to scroll before the \^ would auto close them.
I switched all of the \>'s to \@s, because the documentation for ATS said that \@
replaced \>... however, this causes the messages to blink by more quickly than
they can be read.
With ATS active, how can I format the messages so that they work the same as
before ATS?
To illustrate:
The old message said: "\> Blah Blah Blah \|\.\^" The message would display for 1.25 seconds then auto-close. After adding
ATS, it would scroll the words out, then wait 1.25 seconds before auto-closing, I assume b/c the \> was no longer recognized.
The message I have now: "\@ Blah Blah Blah \|\.\^" I expected this to display the text, wait 1.25 seconds, then close... but instead the text is displayed for about an eighth of a second before closing. Adding additional \|s or \.s don't seem to have any effect. Using \@@ instead of \@ doesn't seem to change anything either.
The scene is a credits screen, so I don't want the names to scroll across the text box and I certainly don't want the player
to have to press enter to advance the credits. I also don't want to give up my precious choice boxes!
Am I missing something? How can I get this to work the way it did before?
Thanks,
Eric