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FOUND ONE,PLATFORM SCRIPT EASY

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**
Rep: +0/-0Level 86
i found this really easy platform script


check it out
Code: [Select]
# ??? XRXS50. Action-Maps XC. ??? built 033010
# by ?? ??

#==============================================================================
# ? ??????????
#==============================================================================
class XRXS50
 #
 # Action-Maps ?????????ID???
 #
 ENABLE_FULL_ACTY_MAPS = [1, 2]
 #
 # ??????
 #
 ENABLE_SLIDE_DESCENT = true
 #
 # ??????(true  : ?????????????
 #              false : ?????????????????)
 #
 JUMP_AS_KEY = false
end
#==============================================================================
# ? Game_Player
#==============================================================================
class Game_Player < Game_Character
 #--------------------------------------------------------------------------
 # ? ??????????
 #--------------------------------------------------------------------------
 # ??
 attr_writer   :direction_fix
 attr_accessor :walk_anime
 # ??
 attr_accessor :now_jumps
 attr_writer   :xrxs50_direction_sidefix
 #--------------------------------------------------------------------------
 # ? ????????
 #--------------------------------------------------------------------------
 def max_jumps
   return 1
 end
 #--------------------------------------------------------------------------
 # ? ????
 #--------------------------------------------------------------------------
 alias xrxs50_turn_left turn_left
 def turn_left
   if @xrxs50_direction_sidefix
     @direction = 4
   else
     xrxs50_turn_left
   end
 end
 #--------------------------------------------------------------------------
 # ? ????
 #--------------------------------------------------------------------------
 alias xrxs50_turn_right turn_right
 def turn_right
   if @xrxs50_direction_sidefix
     @direction = 6
   else
     xrxs50_turn_right
   end
 end
end
#==============================================================================
# ? Scene_Map
#==============================================================================
class Scene_Map
 #--------------------------------------------------------------------------
 # ? ?????
 #--------------------------------------------------------------------------
 alias xrxs50_main main
 def main
   # ????
   xrxs50_enable_check
   # ????
   xrxs50_main
 end
 #--------------------------------------------------------------------------
 # ? ??????
 #--------------------------------------------------------------------------
 alias xrxs50_update update
 def update
   # ????
   xrxs50_update
   # ?????? (?????)
   if @xrxs50_enable
     update_coordinates
   end
 end
 #--------------------------------------------------------------------------
 # ? ?????? (?????)
 #--------------------------------------------------------------------------
 def update_coordinates
   if $game_player.passable?($game_player.x,$game_player.y,2)
     unless $game_player.moving?
       if XRXS50::ENABLE_SLIDE_DESCENT and
          Input.press?(Input::RIGHT) and
          $game_player.passable?($game_player.x,$game_player.y+1,6)
         $game_player.move_lower_right
       elsif XRXS50::ENABLE_SLIDE_DESCENT and
             Input.press?(Input::LEFT) and
             $game_player.passable?($game_player.x,$game_player.y+1,4)
         $game_player.move_lower_left
       else
         $game_player.move_down
       end
     end
   else
     $game_player.move_down
     $game_player.walk_anime = true unless $game_player.walk_anime
     $game_player.now_jumps  = 0
     if Input.trigger?(Input::X) and
        $game_player.now_jumps < $game_player.max_jumps
       if XRXS50::JUMP_AS_KEY
         direction = $game_player.direction == 4 ? -1 : 1
       else
         if Input.press?(Input::RIGHT)
           direction = 1
         elsif Input.press?(Input::LEFT)
           direction = -1
         else
           direction = 0
         end
       end
       $game_player.jump(direction, -2)
       $game_player.now_jumps += 1
       $game_player.walk_anime = false
     end
   end
 end
 #--------------------------------------------------------------------------
 # ? ??????????
 #--------------------------------------------------------------------------
 alias xrxs50_transfer_player transfer_player
 def transfer_player
   # ????
   xrxs50_transfer_player
   # ????
   xrxs50_enable_check
 end
 #--------------------------------------------------------------------------
 # ? XRXS50 ????????
 #--------------------------------------------------------------------------
 def xrxs50_enable_check
   if XRXS50::ENABLE_FULL_ACTY_MAPS.include?($game_map.map_id)
     $game_player.now_jumps = 0 if $game_player.now_jumps.nil?
     @xrxs50_enable = true
     $game_player.direction_fix = true
     $game_player.xrxs50_direction_sidefix = true
   else
     @xrxs50_enable = false
     $game_player.direction_fix = false
     $game_player.xrxs50_direction_sidefix = false
   end
 end
end







for anyone wanting to know where i found this i got it here http://xrpg2.clicdev.com/f/index.php?showtopic=5095
« Last Edit: November 27, 2007, 08:09:22 PM by ShadowStalker »

*
Communication begins with understanding
Rep:
Level 89
Project of the Month winner for October 2007
Make it a code. It will be so much easier to read it.

When I mean code, I mean like this.
Code: [Select]
Blala
Bla bla

bla bla bla bla

***
Rep:
Level 86
Falling under chaos
Whats a platform Script ???

***
Rep:
Level 88
Platform scripts changes the games into a platform like game.
Like Old school Mario or Megaman.
Also called side scrollers too I think?



***
Rep:
Level 86
Falling under chaos

*
Rep:
Level 102
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Isn't it platformer?