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Death Clock Skill.....could this be solved with an event?

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I've made a skill called Death clock, and a Status called Death.

The skill gives the enemy the status Death.


Now here's my problem:

How would i make that status, after 3 turns, kill the enemy? I can make it work for 1 turn, simply regard hp as 0.
But to do that after 3 turns?


If this doesen't need a script, i would be very happy, cause scripts are so confusing.....
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Please? It can't be one of the hardest things to do, i've seen worse.
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Try to wait a day before bumping. I do think this would be best to do with a script. I can think of a way to do it with events, but the way I am thinking about would involve conditional branches in every troop event, and would be far too much work when it can be done fairly easily with a script. In any case, I can't really do it right now... it sounds like something that someone else may have done previously anyway. I will let it alone for now, and if nobody does it by the time I get my real computer back and after I finish some scripts that are hanging about there, then remind me of the request and I will write the script for it.

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Oh well, i don't need it that badly, it would have been cool though.

But its allright, i'll find out something else, :D
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How would i make that status, after 3 turns, kill the enemy? I can make it work for 1 turn, simply regard hp as 0.
But to do that after 3 turns?
This should have been in script help, or tutorial requests, but I'm not going to give a strike since this the guidelines don't really tell where this should have gone.

This defiantly needs a script. If you'd like, I'll put this in script request for you instead of script help.

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No i'm fine with it now, though if someone else wants it it's allright.
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I think I can make this right quick.
hld on, I'll see what I can do.

yeah, seems simple enough, I'd have it done sooner, but I have college work
I'll have it done soon prob'ly

((yes necro'd but just cuz it was an idea of something to do))
« Last Edit: September 30, 2007, 11:48:08 PM by NAMKCOR »

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In my own little world...
Yeah, it's eventable.
But, making a script would be easier I believe.
(Seeing how someone is making you one already)

But, I thought I'd just say, it can be done via events.

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of course it can, but like was said earlier, it would need to be added to every last troop individually

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You could copy the poison status effect,,and make it reduce the HP of the enemy by 33.333333% (or just 34% lol) every turn.  And call this new status DEATH CLOCKED.

I think that would be the easiest and fastest way to do it.
"If u'r about to die,,then think of how good ur life has treated u up to this point.  On the
other hand,,if life hasn't treated u good up to this point,,then take joy in the fact that
it's not going to bother u for much longer."

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That would defeat the purpose though. First, because they could just heal themselves, second because they would die faster if not at full life, and third, doing direct damage makes it very easy for the party to finish him off before 3 turns are up. It is much better done through a script, and as NAMKCOR is making one, that seems fine.

As well, you would actually need a script to modify the Slip Damage, since in XP the damage done is set. There is no non-scripting way to directly modify the slip damage in states

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touche modern,,touche.
"If u'r about to die,,then think of how good ur life has treated u up to this point.  On the
other hand,,if life hasn't treated u good up to this point,,then take joy in the fact that
it's not going to bother u for much longer."

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As well, you would actually need a script to modify the Slip Damage, since in XP the damage done is set. There is no non-scripting way to directly modify the slip damage in states

which makes regen a bi***

hehe, I'm near done, had a lot to do thus far in the week, it'll be done soon

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doublepostbump

I finished the script, it is posted in the thread below
http://rmrk.net/index.php/topic,21396.msg268302.html#msg268302

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