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Super Columbine Massacre RPG!

Started by CartoonFan, August 24, 2007, 01:00:18 AM

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Sophist

I tried to download it and after like, 5 seconds at the last mb I couldn't take the suspense or guilt of even having it on my computer and stopped it. : \
[fright]you awoke in a burning paperhouse
from the infinite fields of dreamless sleep
[/fright]

Voyevoda

Super Columbine Massacre RPG is probably the only RPG maker game with any cultural relevance or thematic merit.
It is a mile step in the history of user generated content.

It's also a lame cop out to suggest that "It's not the right time" to debate or explore anything. By the same logic you shouldn't question the legitimacy of a war until long after it's over. it's a poor excuse to avoid blame or to let off making real decisions.

The fact that someone has alone explored the issue of Columbine instead of using it for cheap propaganda it worth supporting it for
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Pathbinder

If it's some kind of a narration made on RMXP(meaning you only press buttons for dialogues and such) or played from a victim's point of view, then its fine.

The only problem with this game is you play the real-life bad guys, who killed real-life people.

Sophist

Quote from: Pathbinder on August 28, 2007, 10:23:03 AM
If it's some kind of a narration made on RMXP(meaning you only press buttons for dialogues and such) or played from a victim's point of view, then its fine.

The only problem with this game is you play the real-life bad guys, who killed real-life people.

As opposed to fake life? Many kids play WWII games and not understand why you kill someone, no political reason or anything. Just because they know that they are the enemy, whether or not have done anything at all. The trigger is pulled, they fall over, some of them try to get away but the stick moves and the trigger is fired, again, they are dead.

I'm not against the whole GTA-esque sandbox styled games, but seeing like, kids under 16 play them is ridiculous.
[fright]you awoke in a burning paperhouse
from the infinite fields of dreamless sleep
[/fright]

Pathbinder

Quote from: BlackZoneOne on August 29, 2007, 10:00:23 PM

As opposed to fake life? Many kids play WWII games and not understand why you kill someone, no political reason or anything.

Hmm, I didn't see that coming, I might need some opinion-adjusting.  :blizj: If that's the case, then the angst of the people will probably fade away in roughly 60 years and so we will be able to play it with little to no objection from other people/  ;8 Just like what happened to WWII and WWII-styled games.

tSwitch

Quote from: Pathbinder on August 28, 2007, 10:23:03 AM
If it's some kind of a narration made on RMXP(meaning you only press buttons for dialogues and such) or played from a victim's point of view, then its fine.

The only problem with this game is you play the real-life bad guys, who killed real-life people.

umm RM2k it was.

anyways, the game was meant to show that videogames are a real medium for projecting thought and not just a shooter in an arcade
it accomplished that goal in my opinion.  One of the few games that I've ever played where levelling up was not fun


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Pathbinder

Ah! I got used to the fact that I kept calling any RPG Maker "RMXP." Don't mind that.

But the creator made money, through donations in his website, or at least that's what I read.

lost

I have a similar question. Is it morally right for bands to profit off of songs about school violence? Youth of a Nation by POD: Let the world knew how he felt with the sound of a gat. And to a lesser extent Jeremy by Pearl Jam: the video even had to be edited due to implied school violence with a gun.

And to a far lesser extent, Columind from Filter.
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irish-warrior

Quote from: lost on September 10, 2007, 04:33:31 PM
I have a similar question. Is it morally right for bands to profit off of songs about school violence? Youth of a Nation by POD: Let the world knew how he felt with the sound of a gat. And to a lesser extent Jeremy by Pearl Jam: the video even had to be edited due to implied school violence with a gun.

And to a far lesser extent, Columind from Filter.


no its not morally right for bands to make profit from violence, but it is right for bands to promote a point of view through music and fund a charity against the form of violence. but lets take for example pearl jam recording  bloody sunday without knowing any background of the incident or helping the inquiry in anyway thats not morally right


sparten84

I'm majorly against it! Y would you want to play a game where you go around shooting innocent students. Same with grand theft auto and games like that all i gotta say is: RETARDED  :mad:
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biohazard

Retarded is not spelling spartan right, and posting in a dead topic, with horrible grammar and spelling, and little input.