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Feedback on a gun reload system.

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Revolution is not a bed of roses.
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Level 91
Project of the Month winner for July 2009
Well, in the game Nouman, Farflong, Modern Algebra, Zeriab, Zeph, and myself are working on, we have a party member who uses guns. But don't you need to reload with guns? So I had an idea to make a system where you need to reload after the gun is used X number of times.

Now, let me give the basics of the system:

Basically, whenever the gunner attacks, he looses one bullet. Now, let's say his gun can only hold six bullets. So every six turns, the gunner will have to reload. (Though a common event, skills can also use bullets)

That's just the basic idea behind the system.

So, my question, if I made this in to a big system, would anyone use it? More importantly, if I did make this, what other things would you like to see in this system?

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Level 96
wah
An FPS would be awesome but I'm not sure if it would work for RMXP. I would definitely use this but I'm not sure if I would make a full-fledged game out of it.

pokeball :)OfflineMale
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Cheese
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Level 95
?
well, we are only using the system on ONE character...so, you don't need to have this become a full game type script.
Watch out for: HaloOfTheSun

******
Revolution is not a bed of roses.
Rep:
Level 91
Project of the Month winner for July 2009
An FPS would be awesome but I'm not sure if it would work for RMXP. I would definitely use this but I'm not sure if I would make a full-fledged game out of it.

Er....either you need to brush up on your reading skills....or I didn't write the post correctly.

The system makes a gun type character reload after they've used up all their bullets.

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Level 87
Well, in the game Nouman, Farflong, Modern Algebra, Zeriab, Zeph, and myself are working on, we have a party member who uses guns. But don't you need to reload with guns? So I had an idea to make a system where you need to reload after the gun is used X number of times.

Now, let me give the basics of the system:

Basically, whenever the gunner attacks, he looses one bullet. Now, let's say his gun can only hold six bullets. So every six turns, the gunner will have to reload. (Though a common event, skills can also use bullets)

That's just the basic idea behind the system.

So, my question, if I made this in to a big system, would anyone use it? More importantly, if I did make this, what other things would you like to see in this system?
so, would the reloading take up one turn?

******
Revolution is not a bed of roses.
Rep:
Level 91
Project of the Month winner for July 2009
Go to the script database and find out.