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Feedback on a gun reload system.

Started by Falcon, August 12, 2007, 07:36:31 PM

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Falcon

Well, in the game Nouman, Farflong, Modern Algebra, Zeriab, Zeph, and myself are working on, we have a party member who uses guns. But don't you need to reload with guns? So I had an idea to make a system where you need to reload after the gun is used X number of times.

Now, let me give the basics of the system:

Basically, whenever the gunner attacks, he looses one bullet. Now, let's say his gun can only hold six bullets. So every six turns, the gunner will have to reload. (Though a common event, skills can also use bullets)

That's just the basic idea behind the system.

So, my question, if I made this in to a big system, would anyone use it? More importantly, if I did make this, what other things would you like to see in this system?

Kokowam

An FPS would be awesome but I'm not sure if it would work for RMXP. I would definitely use this but I'm not sure if I would make a full-fledged game out of it.

:)

well, we are only using the system on ONE character...so, you don't need to have this become a full game type script.
Watch out for: HaloOfTheSun

Falcon

Quote from: mastermoo420 on August 12, 2007, 07:55:29 PM
An FPS would be awesome but I'm not sure if it would work for RMXP. I would definitely use this but I'm not sure if I would make a full-fledged game out of it.

Er....either you need to brush up on your reading skills....or I didn't write the post correctly.

The system makes a gun type character reload after they've used up all their bullets.

Steel Jay

Quote from: Falcon on August 12, 2007, 07:36:31 PM
Well, in the game Nouman, Farflong, Modern Algebra, Zeriab, Zeph, and myself are working on, we have a party member who uses guns. But don't you need to reload with guns? So I had an idea to make a system where you need to reload after the gun is used X number of times.

Now, let me give the basics of the system:

Basically, whenever the gunner attacks, he looses one bullet. Now, let's say his gun can only hold six bullets. So every six turns, the gunner will have to reload. (Though a common event, skills can also use bullets)

That's just the basic idea behind the system.

So, my question, if I made this in to a big system, would anyone use it? More importantly, if I did make this, what other things would you like to see in this system?
so, would the reloading take up one turn?

Falcon

Go to the script database and find out.