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[RESOLVED] Party Members questions. [RMXP]

Started by alfinchkid, August 11, 2007, 04:25:00 PM

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alfinchkid

1. How can you make a party member join with level averaged with the other members' levels (Say member 1 is at level 5; and member 2 is at level 4; member 3 should join at level 5.) How?

2. How do I change who leads the party during the game? I mean, I want character 2 to lead for a bit but character 1 should still be in the party. How do I do this?

3. How do I heal the party, such as at an inn. Not quite related, but I need this too  ;).

4. In RPGs like FF7 and Super Mario RPG, when Party members are needed to be seen, they sorta walk out of the main character's body. Is there a way to repeat this in [RMXP]?

Qig

Quote from: alfinchkid on August 11, 2007, 04:25:00 PM
1. How can you make a party member join with level averaged with the other members' levels (Say member 1 is at level 5; and member 2 is at level 4; member 3 should join at level 5.) How?

2. How do I change who leads the party during the game? I mean, I want character 2 to lead for a bit but character 1 should still be in the party. How do I do this?

3. How do I heal the party, such as at an inn. Not quite related, but I need this too  ;).

4. In RPGs like FF7 and Super Mario RPG, when Party members are needed to be seen, they sorta walk out of the main character's body. Is there a way to repeat this in [RMXP]?

1: Set the levels of your party members in diffrent variables, then divide it by how many party members, add that to the party member that is joining, then subtract it by one.

2: A script

3: 3rd event page -> Recover all

4: I really dont know.
Working on world of sorrow again.

alfinchkid

Ok, that kinda helps.

1. I don't have a very advanced knowledge of variables. Could someone please help me out with this one?

2. And where might I find this script? Again. I don't have advanced knowledge in scripting.

3. [Resolved]

4. Still need help with this.

modern algebra

#3
1.

Basically variables store numbers. You can set a variable to the level of a party member. Thus, take one variable and set it to your first party member's level, then add the second party member's level to that. Then divide by 2. In the case of the level 5, level 3 situation, this will give you 4. Then, go to the add levels event command. Notice it has an option for adding a variable. Since the hero is already level 1, you need to subtract 1 from your variable so now it is equal to 3. Then Change hero level and add that variable to it.

2.

You need a script if you want the player to be able to switch it at his will. If it's just something temporary, and set by you, the game maker, all you need to do is remove the heroes from your party and add them back in in order. If you do want the script to allow the player to choose freely who leads the party, I wrote one here: http://rmrk.net/index.php/topic,19978.0.html

4.

You need to set blank events on the map, teleport them to hero position, then give them a graphic and have them move. At least, that's a suitable eventing way to do it.


alfinchkid

Quote from: modern algebra on August 12, 2007, 03:09:42 AM
2.

You need a script if you want the player to be able to switch it at his will. If it's just something temporary, and set by you, the game maker, all you need to do is remove the heroes from your party and add them back in in order. If you do want the script to allow the player to choose freely who leads the party, I wrote one here: http://rmrk.net/index.php/topic,19978.0.html

4.

You need to set blank events on the map, teleport them to hero position, then give them a graphic and have them move. At least, that's a suitable eventing way to do it.



2. The rearrangement, temporary meaning for a single cutscene? I Want my main character (Her name is Alex) leader most of the time, except for: A quest, when character 2 is leader (as he is the prince of his troubled kingdom). Do I still need a script for that?

4. Ugh. It seems that all party members can't walk out of the leader at a time like that. Can someone help me out, with a script or something?

modern algebra

2.

It's permanent until you switch it back. The only thing you'd need a script for is if you want the player of the game to be able to switch through them at will.

4.

Why can't they? You should make them Through Events.

alfinchkid

I had never thought of checking it as through :-[. Anyway, thank you, all resolved.