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[RESOLVED] Looping Animations?

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Is there anyway to loop an animation as an event on the map and make it not freeze the game. i would like to use that method for cool looking save points but every time i tried the game would just freeze up with no error or anything.
« Last Edit: August 10, 2007, 03:33:59 AM by Zeriab »
I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!

fi yuo cna raed tihs, palce it in yuor siantugre.

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What version are you using?

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sure there is
you make the event have a character set rite?
then have each facing (up, down, etc...) and have a custom move route set to rotating in order.

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If you want a single animated image (like the mutli-coloured crystals, or a burning fire, or smoke billowing out of a chimney) just staying on the same spot, in XP check the Stop Animation box under the image and it'll loop through its frames.  Not sure how it works in earlier versions.
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wah
Either try walking animation or Stop animation. One of the two. Remember to do "Fix direction" (I think) so that it doesn't change graphics.

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What version are you using?

The regular legal version

Either try walking animation or Stop animation. One of the two. Remember to do "Fix direction" (I think) so that it doesn't change graphics.

I'm trying to use a battle animation (IE: Magic Casting) not a character set but if i loop it it just freezes the game.
« Last Edit: August 10, 2007, 01:33:15 AM by benjilover40 »
I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!

fi yuo cna raed tihs, palce it in yuor siantugre.

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wah
Why not put the battle animation into a charaset? ?_?

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Why not put the battle animation into a charaset? ?_?

Why didn't i think of this? it worked thanks. [RESOLVED]
I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!

fi yuo cna raed tihs, palce it in yuor siantugre.

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Did you try just a parallel process with:

Show Animation: Animation
Wait: the necessary number of frames (find out by seeing how many frames are in the animation)

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Did you try just a parallel process with:

Show Animation: Animation
Wait: the necessary number of frames (find out by seeing how many frames are in the animation)

Wow that worked even better than the chara set thing
I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!

fi yuo cna raed tihs, palce it in yuor siantugre.