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Another quest help please

Started by patmi, July 27, 2007, 05:06:28 PM

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patmi

Hello.
I use RMXP.
How can I make a quest with a mermaid that wants a special potion and when u give her the potion she dissapears and appears in another map and if she didnt get the potion she stays on the current map saying u dont have it?
THANX

Halestorm5

Pretty easily.
Click the spoiler for a tutorial.
[spoiler]
Requirements:
1 Self-Switch
1 Local Switch
1 Item called 'Special Potion'

1. First, make the two maps for the quest.
2. Then make a mermaid on one of the maps.
3. Add some speech into the event saying she wants a potion. Afterwards, make it so that a self-switch is put onto on.
4. Make a new page with the same graphic with a condition selfswitch is on and the Local switch is off and put in a conditional branch that the special potion is in inventory. In the else place you have the mermaid say you dont have the potion. In the other one make her say you have got the potion and using another event, make the player lose the potion. Then turn the local switch on.
5. Make another page with nothing on it but the conditions are Self-SwitchA is on and Local switch is on.
6. On the other map make a event. Make conditions the local switch is on and then put in the speech.[/spoiler]

patmi

Quote from: Halestorm5 on July 27, 2007, 06:08:10 PM
Pretty easily.
Click the spoiler for a tutorial.
[spoiler]
Requirements:
1 Self-Switch
1 Local Switch
1 Item called 'Special Potion'

1. First, make the two maps for the quest.
2. Then make a mermaid on one of the maps.
3. Add some speech into the event saying she wants a potion. Afterwards, make it so that a self-switch is put onto on.
4. Make a new page with the same graphic with a condition selfswitch is on and the Local switch is off and put in a conditional branch that the special potion is in inventory. In the else place you have the mermaid say you dont have the potion. In the other one make her say you have got the potion and using another event, make the player lose the potion. Then turn the local switch on.
5. Make another page with nothing on it but the conditions are Self-SwitchA is on and Local switch is on.
6. On the other map make a event. Make conditions the local switch is on and then put in the speech.[/spoiler]
Can u please post or send me screenshots? my e-mail is patmi@mj-soft.net


patmi

Quote from: Halestorm5 on July 28, 2007, 08:18:02 PM
Alright. Ill edit this post with the screenshots
Thank you very much.
Can u also post this ? - A mouse killing quest. The farmer inside a house gives you a quest to kill 3 mice on his field on his farm. When the mice dissapears he gives you a potion and after this he won´t say anything.

Legaia

Done pretty much the same way as before except you have to use a variable to keep track of how many mice you kill. Each time you kill a mouse add 1 to the variable and also do a check to see if the variable equals 3. If it does then turn on the switch that prevents the farmer from talking.
whatsthatlongbuttonatthebottomofmykeyboardfor?

patmi

Quote from: Legaia on July 29, 2007, 08:21:23 AM
Done pretty much the same way as before except you have to use a variable to keep track of how many mice you kill. Each time you kill a mouse add 1 to the variable and also do a check to see if the variable equals 3. If it does then turn on the switch that prevents the farmer from talking.
Can u please post screenshots?
THANX

Restaurant Sackboy