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[RESOLVED] Wild Arms 2 script

Started by killer in the heat, June 25, 2007, 06:11:25 AM

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killer in the heat

be able to select the character you want to play as and start from there point in the story .
just like in wild arms 2
give me your stuff,yu not going to need them where your going....Disney land!!!

ChaosSoldier92

You chould do that with events i think

Kokowam

Yeah. You'd need choices, switches, and the like. It could get a bit confusing but it's a good idea.

tSwitch

yeah it could easily be done with events, if you need an in depth explanation just let me know


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irish-warrior

it can be done with choices and swithches and it can get a bit confusing aswell


killer in the heat

Quote from: NAMKCOR on June 26, 2007, 05:28:31 PM
yeah it could easily be done with events, if you need an in depth explanation just let me know
yea i'm going to need more on explanation please
give me your stuff,yu not going to need them where your going....Disney land!!!

tSwitch

alright, make a map that is blank but walkable
set the main character as a wisp or something, and disable the menu
put 3 events (1 for each character)
make them on key press events.

on each one, make them ask, do you want to play my story?
if yes,
then have them teleport to another map and change the character to that
of the one they are playing
then have them activate a local switch
page two of the events should be if local switch is active, and be totally blank

at the end of each character's story, have the player teleported back to the map where
they select the remaining characters, disable the menu, and change the sprite back to
the wisp or w/e, along with adding +1 to a variable

on the first map, (the selection map) there should be a parallel process that reads how many
characters are done, when they finish say, all 3 chars, the variable would be 3 and they parallel
process would teleport to a cutscene for the beginning of the real game

I hope you could understand at least some of what I tried to get across :)


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

killer in the heat

Quote from: NAMKCOR on June 27, 2007, 01:59:09 AM
alright, make a map that is blank but walkable
set the main character as a wisp or something, and disable the menu
put 3 events (1 for each character)
make them on key press events.

on each one, make them ask, do you want to play my story?
if yes,
then have them teleport to another map and change the character to that
of the one they are playing
then have them activate a local switch
page two of the events should be if local switch is active, and be totally blank

at the end of each character's story, have the player teleported back to the map where
they select the remaining characters, disable the menu, and change the sprite back to
the wisp or w/e, along with adding +1 to a variable

on the first map, (the selection map) there should be a parallel process that reads how many
characters are done, when they finish say, all 3 chars, the variable would be 3 and they parallel
process would teleport to a cutscene for the beginning of the real game

I hope you could understand at least some of what I tried to get across :)
i got it thx
give me your stuff,yu not going to need them where your going....Disney land!!!

tSwitch

I'm glad I was able to help

please add [resolved] to the topic title, if of course my solution works for you
and if you want you can either lock it, or leave it open for further discussion on the topic


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

Darkly0990

Over on hbgames.org, Raziel made a script just for this! Check it out. It requires the SDK. Also, check out page 8 for Jereth's upgrade of the script; with both SDK and non-SDK versions.