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[RESOLVED] Wild Arms 2 script

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be able to select the character you want to play as and start from there point in the story .
just like in wild arms 2
« Last Edit: July 01, 2007, 06:45:32 PM by Zeriab »
give me your stuff,yu not going to need them where your going....Disney land!!!

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You chould do that with events i think

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wah
Yeah. You'd need choices, switches, and the like. It could get a bit confusing but it's a good idea.

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Hungry
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Mawbeast
2013 Best ArtistParticipant - GIAW 11Secret Santa 2013 ParticipantFor the great victory in the Breakfast War.2012 Best Game Creator (Non-RM Programs)~Bronze - GIAW 9Project of the Month winner for December 2009Project of the Month winner for August 20082011 Best Game Creator (Non RM)Gold - GIAW Halloween
yeah it could easily be done with events, if you need an in depth explanation just let me know

FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

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From the graves of dead patriots springs a nation
it can be done with choices and swithches and it can get a bit confusing aswell


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yeah it could easily be done with events, if you need an in depth explanation just let me know
yea i'm going to need more on explanation please
give me your stuff,yu not going to need them where your going....Disney land!!!

********
Hungry
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Mawbeast
2013 Best ArtistParticipant - GIAW 11Secret Santa 2013 ParticipantFor the great victory in the Breakfast War.2012 Best Game Creator (Non-RM Programs)~Bronze - GIAW 9Project of the Month winner for December 2009Project of the Month winner for August 20082011 Best Game Creator (Non RM)Gold - GIAW Halloween
alright, make a map that is blank but walkable
set the main character as a wisp or something, and disable the menu
put 3 events (1 for each character)
make them on key press events.

on each one, make them ask, do you want to play my story?
if yes,
then have them teleport to another map and change the character to that
of the one they are playing
then have them activate a local switch
page two of the events should be if local switch is active, and be totally blank

at the end of each character's story, have the player teleported back to the map where
they select the remaining characters, disable the menu, and change the sprite back to
the wisp or w/e, along with adding +1 to a variable

on the first map, (the selection map) there should be a parallel process that reads how many
characters are done, when they finish say, all 3 chars, the variable would be 3 and they parallel
process would teleport to a cutscene for the beginning of the real game

I hope you could understand at least some of what I tried to get across :)

FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

**
Rep:
Level 87
alright, make a map that is blank but walkable
set the main character as a wisp or something, and disable the menu
put 3 events (1 for each character)
make them on key press events.

on each one, make them ask, do you want to play my story?
if yes,
then have them teleport to another map and change the character to that
of the one they are playing
then have them activate a local switch
page two of the events should be if local switch is active, and be totally blank

at the end of each character's story, have the player teleported back to the map where
they select the remaining characters, disable the menu, and change the sprite back to
the wisp or w/e, along with adding +1 to a variable

on the first map, (the selection map) there should be a parallel process that reads how many
characters are done, when they finish say, all 3 chars, the variable would be 3 and they parallel
process would teleport to a cutscene for the beginning of the real game

I hope you could understand at least some of what I tried to get across :)
i got it thx
give me your stuff,yu not going to need them where your going....Disney land!!!

********
Hungry
Rep:
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Mawbeast
2013 Best ArtistParticipant - GIAW 11Secret Santa 2013 ParticipantFor the great victory in the Breakfast War.2012 Best Game Creator (Non-RM Programs)~Bronze - GIAW 9Project of the Month winner for December 2009Project of the Month winner for August 20082011 Best Game Creator (Non RM)Gold - GIAW Halloween
I'm glad I was able to help

please add [resolved] to the topic title, if of course my solution works for you
and if you want you can either lock it, or leave it open for further discussion on the topic

FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

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Over on hbgames.org, Raziel made a script just for this! Check it out. It requires the SDK. Also, check out page 8 for Jereth's upgrade of the script; with both SDK and non-SDK versions.