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which battle system should i use?

Started by fadark, May 25, 2007, 11:10:18 PM

0 Members and 2 Guests are viewing this topic.

for my new game: "Elemental Passage", which battle system should I use?

rmxp default battle system
Blizzard's Abs [action battle system] (it's like 'Zelda' games)
Nick's Tbs [tactical battle system] (it's like 'Fire Emblem' games)

fadark

rmxp's default battle system
don't really need a description

Blizzard's Abs
It's like "Legend of Zelda games"
you don't go through a battle transition. there is no "Battle Mode" and no "Battle Screen". You fight on the map, pressing different hotkeys on the keyboard to attack, use skills, use items etc. when an enemy drops an item, the item apears on the map and you have to run over and pick it up.
this battle system also includes:
- running fast
- sneaking (walking slowly, for stealth)
- a mini-map
- a hud (showing your hp, sp, exp, etc.)
- jumping
- and blocking
screenshots:
Attack_#1[spoiler][/spoiler]
Attack_#2[spoiler][/spoiler]
Use_item[spoiler][/spoiler]


Nick's Tbs
It's like "Fire Emblem games"
you do go through a battle transition. there is a "Battle Mode", and there is not a "Battle Screen". you fight on the map. all of your heroes go first (it's turn based). then the all the enemies, then your heroes, etc.
screenshots:
On_map[spoiler][/spoiler]
Choose_starting _place[spoiler][/spoiler]
Start_battle[spoiler][/spoiler]
Your_turn[spoiler][/spoiler]
Your_turn:Move[spoiler][/spoiler]
Enemies'_turn[spoiler][/spoiler]
Your_turn:Preform_an_Action[spoiler][/spoiler]
Your_turn:Choose_to_Attack[spoiler][/spoiler]
Your_turn:Attack[spoiler][/spoiler]
Your_turn:After_Attack[spoiler][/spoiler]

just so everyone knows, im 15 years old.

Esmeralda

TBS ftw! But that's what I think, and I always think tbs  ::) Sorry, don't listen to me.
:taco: :taco: :taco:

Deuresco

where can i find "Nicks TBS"??? i searched it but nothing came up?!

Qig

Quote from: Deuresco on May 26, 2007, 12:36:37 AM
where can i find "Nicks TBS"??? i searched it but nothing came up?!
Creative Asylum (Ill provide a link later)

Btw, I would use the DBS.
Working on world of sorrow again.

:)

why is this an open topic? I don't see you saying that you wanted feedback, just vote since there is already a poll.
Watch out for: HaloOfTheSun

Edwin VanCleef

Use DBS, good ol' turn based battling. I hate ABS'es in RPG's, and I don't like the Fire Emblem battle system either. Old fashioned turn based battlin' is the way, mate!


The new generation will go to the distance... Will the distance between us smallen?

fadark

Quotewhere can i find "Nicks TBS"??? i searched it but nothing came up?!
heres the link:
http://www.creationasylum.net/index.php?showtopic=14331

QuoteUse DBS, good ol' turn based battling. I hate ABS'es in RPG's, and I don't like the Fire Emblem battle system either. Old fashioned turn based battlin' is the way, mate!
yay! feedback!

just so everyone knows, im 15 years old.

tSwitch

Quote from: Nouman on May 26, 2007, 01:35:28 AM
why is this an open topic? I don't see you saying that you wanted feedback, just vote since there is already a poll.

people could bring up a good arguement for why they chose what they chose
it's also good to see people's opinions or arguements for/against something

btw, I think it depends on the story you are projecting with your game.
link to the storyline, I'll take a look, then I can give you a good idea what I think would look best


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

The Shadow

I think you should go for TBS. It's fun.

Revo

Here is my idea...

Default Battle System
- If you want to go for a classic feel.
- If you want to go simple.

ABS
- If your game doesn't include a lot of characters. (It could get confusing if 5 characters were onscreen)
- If you want a action feel.

TBS
- If your game has a lot of characters. (10-15 characters isn't strange for a Fire Emblem game)
- If you want a tactical feel.

Me personally, I pick TBS. Because I like thinking during battles.

fadark

#10
Quote from: Black Shadow on May 29, 2007, 08:54:47 AM
I think you should go for TBS. It's fun.
and
Quote from: Vince on May 29, 2007, 03:34:08 PM
Here is my idea...

Default Battle System
- If you want to go for a classic feel.
- If you want to go simple.

ABS
- If your game doesn't include a lot of characters. (It could get confusing if 5 characters were onscreen)
- If you want a action feel.

TBS
- If your game has a lot of characters. (10-15 characters isn't strange for a Fire Emblem game)
- If you want a tactical feel.

Me personally, I pick TBS. Because I like thinking during battles.
yay, more feedback! ;D

Quote from: NAMKCOR on May 28, 2007, 11:38:06 PM
Quote from: Nouman on May 26, 2007, 01:35:28 AM
why is this an open topic? I don't see you saying that you wanted feedback, just vote since there is already a poll.

people could bring up a good arguement for why they chose what they chose
it's also good to see people's opinions or arguements for/against something

btw, I think it depends on the story you are projecting with your game.
link to the storyline, I'll take a look, then I can give you a good idea what I think would look best
heres the link:
http://rmrk.net/index.php/topic,17224.0.html
Quote
ABS
- If your game doesn't include a lot of characters. (It could get confusing if 5 characters were onscreen)
- If you want a action feel.

TBS
- If your game has a lot of characters. (10-15 characters isn't strange for a Fire Emblem game)
- If you want a tactical feel.
there is 1 character..... ofcourse, i could make more though. ;)

just so everyone knows, im 15 years old.

tSwitch

since it seems that you are going for a militaristic feel with the game, I would definetally suggest TBS


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

dollmage

#12
any way i vote for nic TBS

and if your using the tbs by nick can you tell me how to set the victory and failure stuff

and the splash damage im keep getting an error maybee something i set up?

fadark

Quoteand if your using the tbs by nick can you tell me how to set the victory and failure stuff

and the splash damage im keep getting an error maybee something i set up?

maybe you're using the wrong syntax.
because everything works fine for me.
just read the directions in the script, it does a good job explaining things.

just so everyone knows, im 15 years old.

dollmage

ok i gotten how the failure and win stuff works, still im getting error on splash damage.

ChaosSoldier92

wait a min...u can make ur game type like that

Leventhan

Tactical Battle System, of course.
It's rareness make your game more unique than other games....if you can pull it off.

Arrr!

Be kind, everyone you meet is fighting a hard battle.