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which battle system should i use?

Poll

for my new game: "Elemental Passage", which battle system should I use?

rmxp default battle system
Blizzard's Abs [action battle system] (it's like 'Zelda' games)
Nick's Tbs [tactical battle system] (it's like 'Fire Emblem' games)

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rmxp's default battle system
don't really need a description

Blizzard's Abs
It's like "Legend of Zelda games"
you don't go through a battle transition. there is no "Battle Mode" and no "Battle Screen". You fight on the map, pressing different hotkeys on the keyboard to attack, use skills, use items etc. when an enemy drops an item, the item apears on the map and you have to run over and pick it up.
this battle system also includes:
- running fast
- sneaking (walking slowly, for stealth)
- a mini-map
- a hud (showing your hp, sp, exp, etc.)
- jumping
- and blocking
screenshots:
Attack_#1
Spoiler for:
Attack_#2
Spoiler for:
Use_item
Spoiler for:


Nick's Tbs
It's like "Fire Emblem games"
you do go through a battle transition. there is a "Battle Mode", and there is not a "Battle Screen". you fight on the map. all of your heroes go first (it's turn based). then the all the enemies, then your heroes, etc.
screenshots:
On_map
Spoiler for:
Choose_starting _place
Spoiler for:
Start_battle
Spoiler for:
Your_turn
Spoiler for:
Your_turn:Move
Spoiler for:
Enemies'_turn
Spoiler for:
Your_turn:Preform_an_Action
Spoiler for:
Your_turn:Choose_to_Attack
Spoiler for:
Your_turn:Attack
Spoiler for:
Your_turn:After_Attack
Spoiler for:

just so everyone knows, im 15 years old.

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moew
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TBS ftw! But that's what I think, and I always think tbs  ::) Sorry, don't listen to me.
:taco: :taco: :taco:

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where can i find "Nicks TBS"??? i searched it but nothing came up?!

pokeball QigOffline
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where can i find "Nicks TBS"??? i searched it but nothing came up?!
Creative Asylum (Ill provide a link later)

Btw, I would use the DBS.
Working on world of sorrow again.

pokeball :)OfflineMale
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?
why is this an open topic? I don't see you saying that you wanted feedback, just vote since there is already a poll.
Watch out for: HaloOfTheSun

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Use DBS, good ol' turn based battling. I hate ABS'es in RPG's, and I don't like the Fire Emblem battle system either. Old fashioned turn based battlin' is the way, mate!


The new generation will go to the distance... Will the distance between us smallen?

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where can i find "Nicks TBS"??? i searched it but nothing came up?!
heres the link:
http://www.creationasylum.net/index.php?showtopic=14331

Quote
Use DBS, good ol' turn based battling. I hate ABS'es in RPG's, and I don't like the Fire Emblem battle system either. Old fashioned turn based battlin' is the way, mate!
yay! feedback!

just so everyone knows, im 15 years old.

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why is this an open topic? I don't see you saying that you wanted feedback, just vote since there is already a poll.

people could bring up a good arguement for why they chose what they chose
it's also good to see people's opinions or arguements for/against something

btw, I think it depends on the story you are projecting with your game.
link to the storyline, I'll take a look, then I can give you a good idea what I think would look best

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I think you should go for TBS. It's fun.

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Here is my idea...

Default Battle System
- If you want to go for a classic feel.
- If you want to go simple.

ABS
- If your game doesn't include a lot of characters. (It could get confusing if 5 characters were onscreen)
- If you want a action feel.

TBS
- If your game has a lot of characters. (10-15 characters isn't strange for a Fire Emblem game)
- If you want a tactical feel.

Me personally, I pick TBS. Because I like thinking during battles.

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I think you should go for TBS. It's fun.
and
Here is my idea...

Default Battle System
- If you want to go for a classic feel.
- If you want to go simple.

ABS
- If your game doesn't include a lot of characters. (It could get confusing if 5 characters were onscreen)
- If you want a action feel.

TBS
- If your game has a lot of characters. (10-15 characters isn't strange for a Fire Emblem game)
- If you want a tactical feel.

Me personally, I pick TBS. Because I like thinking during battles.
yay, more feedback! ;D

why is this an open topic? I don't see you saying that you wanted feedback, just vote since there is already a poll.

people could bring up a good arguement for why they chose what they chose
it's also good to see people's opinions or arguements for/against something

btw, I think it depends on the story you are projecting with your game.
link to the storyline, I'll take a look, then I can give you a good idea what I think would look best
heres the link:
http://rmrk.net/index.php/topic,17224.0.html
Quote
ABS
- If your game doesn't include a lot of characters. (It could get confusing if 5 characters were onscreen)
- If you want a action feel.

TBS
- If your game has a lot of characters. (10-15 characters isn't strange for a Fire Emblem game)
- If you want a tactical feel.
there is 1 character..... ofcourse, i could make more though. ;)
« Last Edit: May 30, 2007, 12:47:37 AM by fadark »

just so everyone knows, im 15 years old.

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since it seems that you are going for a militaristic feel with the game, I would definetally suggest TBS

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any way i vote for nic TBS

and if your using the tbs by nick can you tell me how to set the victory and failure stuff

and the splash damage im keep getting an error maybee something i set up?
« Last Edit: June 02, 2007, 05:04:47 AM by dollmage »

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and if your using the tbs by nick can you tell me how to set the victory and failure stuff

and the splash damage im keep getting an error maybee something i set up?

maybe you're using the wrong syntax.
because everything works fine for me.
just read the directions in the script, it does a good job explaining things.

just so everyone knows, im 15 years old.

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ok i gotten how the failure and win stuff works, still im getting error on splash damage.

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wait a min...u can make ur game type like that

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Tactical Battle System, of course.
It's rareness make your game more unique than other games....if you can pull it off.

Arrr!
Be kind, everyone you meet is fighting a hard battle.