I'm trying to figure out a way to edit the scripting of the battle system in RMXP.
I want to create a simple line where after all the damage has been calculated, the variable is sent to a common event.
I'm fairly decent at programming in C++, but I do not know the exact syntax for creating such a line in RMXP.
I'll restate the issue once more for clarity:
After every single regular attack or skill, the same common event is called. The common event will process a few custom checks, and then resend the information back into the script. Is this possible?