I think he means before that screen shows up...in which case try this:
#==============================================================================
# ** Introduction & Splash System
#------------------------------------------------------------------------------
# SephirothSpawn
# Version 3.1
# 2006-10-17
#------------------------------------------------------------------------------
# * Version History :
#
# Version 1 -------------------------------------------- (Aprrox. 2005-01-01)
# Version 2 ---------------------------------------------------- (2005-01-08)
# - Update : Re-scripted Much of the System
# Version 3 ---------------------------------------------------- (2006-08-04)
# - Update : Re-scripted Much of the System
# Version 3.01 ------------------------------------------------ (2006-10-17)
# - Bug Fix : Made Introduction Scene Child Class of Scene Base
#------------------------------------------------------------------------------
# * Requirements :
#
# Scene_Base
#------------------------------------------------------------------------------
# * Description :
#
# This Script was designed to create an introduction before the title screen
# in your game. You will also have the option to display a splash screen,
# where an image will flash (Usually Press Start). It also adds a timer at
# both the splash screen and in the title screen, so after X seconds, it
# will replay the introduction and splash. The splash is completely
# optional. It will not be displayed from the editor (Debug Mode).
#
# * Changes In 1.1 - Added Dependency On Scene_Base. Now Scene_Introduction
# is a child class of Scene_Base (This Means Nothing to Non-Scripters).
#------------------------------------------------------------------------------
# * Instructions :
#
# Place The Script Below the SDK and Above Main.
# To Setup Introduction, refer to customization below.
#------------------------------------------------------------------------------
# * Customization :
#
# Setting Up Introduction Pictures
# - Intro_Pictures = ['Pic 1', ...]
#
# Setting Up Splash Pictures
# - Splash = 'filename' or nil
#
# (Pictures Should Be in the Titles Folder)
#
# Picture Fade In Speed
# - Picture_Fade_Speed = X
#
# Splash Button Speed
# - Start_Fade_Speed = X
#
# Seconds Until Introduction Leaves Splash & Title
# - Seconds_Until_Restart = X
#
# Intorudction BGM
# - Introduction_BGM = RPG::AudioFile
#
# Restart Introduction At Splash Flag
# - Restart_At_Splash = true (RESTART) or false (DON'T RESTART)
#
# Restart Introduction At Title Flag
# - Restart_At_Title = true (RESTART) or false (DON'T RESTART)
#==============================================================================
#------------------------------------------------------------------------------
# * SDK Log Script
#------------------------------------------------------------------------------
SDK.log('Introduction & Splash System', 'SephirothSpawn', 3.1, '2006-10-17')
#------------------------------------------------------------------------------
# * Scene Base Test
#------------------------------------------------------------------------------
unless SDK.state('Scene Base')
# Print Error
p 'Scene Base Not Found. Introduction & Splash System Disabled.'
# Disable Encounter Control
SDK.disable('Introduction & Splash System')
end
#------------------------------------------------------------------------------
# * Begin SDK Enable Test
#------------------------------------------------------------------------------
if SDK.state('Introduction & Splash System')
#==============================================================================
# ** Scene_Introduction
#==============================================================================
class Scene_Introduction < Scene_Base
#--------------------------------------------------------------------------
# * Options
#--------------------------------------------------------------------------
Intro_Pictures = ['Logo1', 'Logo2']
Splash = nil
Picture_Fade_Speed = 5
Start_Fade_Speed = 5
Seconds_Until_Restart = 34
Introduction_BGM = load_data('Data/System.rxdata').title_bgm
Restart_At_Splash = false
Restart_At_Title = false
#--------------------------------------------------------------------------
# * Main Processing : Variable Initialization
#--------------------------------------------------------------------------
def main_variable
# Instance Variables
@index, @phase = 0, 0
@speed, @s_speed = Picture_Fade_Speed, Start_Fade_Speed
end
#--------------------------------------------------------------------------
# * Main Processing : Sprite Initialization
#--------------------------------------------------------------------------
def main_sprite
# Background Images
@sprite = Sprite.new
@sprite.bitmap = RPG::Cache.title(Intro_Pictures[@index])
@sprite.opacity = 5
# Start Logo
unless Splash.nil?
@start = Sprite.new
@start.bitmap = RPG::Cache.title('Start')
@start.x = 320 - @start.bitmap.width / 2 #320
@start.y = 480 - @start.bitmap.height - 32 #480
@start.z, @start.opacity = 10, 0
end
end
#--------------------------------------------------------------------------
# * Main Processing : Audio Initialization
#--------------------------------------------------------------------------
def main_audio
# Play Introduction BGM
Audio.bgm_play('Audio/BGM/' + Introduction_BGM.name)
end
#--------------------------------------------------------------------------
# * Main Processing : Ending
#--------------------------------------------------------------------------
def main_end
# Fade BGM
Audio.bgm_fade(5)
# If Premain
$pre_main ? $pre_main = false : $scene = Scene_Title.new
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
case @phase
when 0 # Introduction Procreesing
update_intro
when 1 # Splash Procreesing
update_splash
when 2 # Splash Transition
to_splash_transition
when 3 # Title Transition
to_title_transition
end
end
#--------------------------------------------------------------------------
# * Frame Update : Intro Images
#--------------------------------------------------------------------------
def update_intro
# If C is pressed
if Input.trigger?(Input::C)
@speed *= -1 if @speed > 0
@phase = Splash.nil? ? 3 : 2
end
# Updates Sprite Opacity
@sprite.opacity += @speed
# Changes Direction
@speed *= -1 if @sprite.opacity >= 255
# Change Sprite
if @sprite.opacity <= 0
@index += 1 ; @speed *= -1
@index == Intro_Pictures.size ? @phase = Splash.nil? ? 3 : 2 :
@sprite.bitmap = RPG::Cache.title(Intro_Pictures[@index])
end
end
#--------------------------------------------------------------------------
# * Frame Update : Splash Image
#--------------------------------------------------------------------------
def update_splash
# If Restart on splash and seconds reached
if Restart_At_Splash && Graphics.frame_count %
(Graphics.frame_rate * Seconds_Until_Restart) == 0
# Restart Scene
$scene = self.new(Intro_Pictures, Splash)
return
end
# If C is pressed
if Input.trigger?(Input::C)
@speed *= -1 if @speed > 0
@s_speed *= -1 if @s_speed > 0
@phase = 3
end
# Loads Sprite Splash Bitmap
@sprite.bitmap = RPG::Cache.title(Splash)
# Updates Start Logo Opacity
@start.opacity += @s_speed
# Changes Direction
@s_speed *= -1 if @start.opacity >= 255 || @start.opacity <= 0
# Updates Splash
@sprite.opacity += @speed if @sprite.opacity < 255
end
#--------------------------------------------------------------------------
# * Frame Update : Intro To Splash Transistion
#--------------------------------------------------------------------------
def to_splash_transition
@sprite.opacity > 0 ? @sprite.opacity += @speed : @phase = 1
end
#--------------------------------------------------------------------------
# * Frame Update : Splash To Title Transistion
#--------------------------------------------------------------------------
def to_title_transition
# Decrease Splash Opacity
@sprite.opacity += @speed if @sprite.opacity > 0
# Decresh Start Logo Opacity
unless @start.nil?
@start.opacity += @s_speed if @start.opacity > 0
end
# Proceed to Title Screen
return if @sprite.opacity > 0
unless @start.nil?
return if @start.opacity > 0
end
# End Introduction
$scene = nil
# Restart Graphics Frame Count
Graphics.frame_count = 0
end
end
#==============================================================================
# ** Scene_Title
#==============================================================================
class Scene_Title
#--------------------------------------------------------------------------
# * Alias Listings
#--------------------------------------------------------------------------
alias seph_intro_scnttl_update update
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
# If Not Debug
unless $DEBUG
# If Restart && Seconds Reached
if Scene_Introduction::Restart_At_Splash && Graphics.frame_count %
(Graphics.frame_rate * Scene_Introduction::Seconds_Until_Restart) == 0
# Switch to Splash Scene
$scene = Scene_Introduction.new
end
end
# Original Update
seph_intro_scnttl_update
end
end
#==============================================================================
# ** Pre-Main
#------------------------------------------------------------------------------
# After defining each class, actual processing begins here.
#==============================================================================
unless $DEBUG
begin
# Sets Pre-main flag
$pre_main = true
# Prepare for transition
Graphics.freeze
# Proceed to Introduction & Splash Scene
$scene = Scene_Introduction.new
# Call main method as long as $scene is effective
while $scene != nil
$scene.main
end
end
end
#--------------------------------------------------------------------------
# * End SDK Enable Test
#--------------------------------------------------------------------------
end
Place it below the SDK and above Main. Be sure to credit SephirothSpawn.