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In-game time event?

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pokeball cjkOffline
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is there a way to show the in-game time you have been playing in an event?

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You should've just continued with the old one >.> And what time system are you using? o_O

pokeball cjkOffline
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what do you mean?

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I believe he means, you should have asked this in your old thread, instead of posting a new one.

I think you could possibly do this with a call script command, although I'm not 100% sure.

pokeball cjkOffline
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I asked "what do you mean" for when he asked what time system i was using

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I assume he doesn't know what he's talking about.

Just ignore what he said <_<

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.................Learn some RPG Maker basics then come back please.

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Although I agree with you on that, he's just asking for help, it's always nice to help others in need.

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.................Learn some RPG Maker basics then come back please.

You need more than 50 posts or RMRK+ before you can flame RPG Maker n00bs. So shut up.

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Just paste this into a Call Script event command:
Code: [Select]
sec = Graphics.frame_count / Graphics.frame_rate
$game_variables[1] = sec
This will store the total playtime in seconds in variable 1. If you want to store it in another variables change the number in $game_variables[1].
Note that if you want to display it as hour/minutes/seconds you will have to split the time up with variable operations.

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Note that if you want to display it as hour/minutes/seconds you will have to split the time up with variable operations.
To do that, you need to use the Mod feature that I do not want to go over because I'm too nub. A guy with a really long name made a tutorial on it. Mod will divide things and return the value without decimals (I think)

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To get seconds use mod 60
To get minutes use div 60 followed by mod 60
To get the rest as hours use div 3600