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[New Problem] Legend of Mana Forging

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Rep: +0/-0Level 88
All work will stop and the ground will releive...
I know I just posted a request for a script but it turned out that I didn't need a script anyway.

I'd like to have a location that calls a shop of sorts in which you can temper weapons/armor. I would have certain items that increase the power of weapons by a certain amount, raise defenses of armor, etc. I also want to be able to add elemental power/resistances and status effects/resistances. Is this possible?
« Last Edit: June 12, 2007, 12:37:31 AM by GhstHawk »
Secret of the Summit: [Working Title]
Scripts: nearly complete (need skill shop)
Storyline: complete
Database: 50%
Game Progress: 10%


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I'm not sure... if it is it might take a pretty good scripter...
Sincerely,
Your conscience.

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¥¥Death is Peace, and it is your friend¥¥
obviously it cant be done with events :-[

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Level 88
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ANYTHING can be done with events.

Its just that, in this case, the event would be 10,000+ lines long XD
Crystal Collection - On hold.

FF:Dark Symphony - 12%
Demo: May 10th, 2007

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Level 87
¥¥Death is Peace, and it is your friend¥¥
exactly, why waste time on it.

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It is possible, but would require a good eventer

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Seeming as how i make looooooooooooooooooooooooooong events, i think it'd be possible. but dont ask me to make it, unless you're willing slap 100$ on the table.

**
Rep: +0/-0Level 88
All work will stop and the ground will releive...
I realize its possible to do with events. Theres two problems with that. Lets say I want 10 tempering items. 8 elemental addings, a poison, and a stun.
1. I want different combinations to be possible. Doing this without scripting would first require me to make 10x9x8x7x6x5x4x3x2 weapons for each weapon, armor, etc.
2. I would need events to check for what weapon of those you're using, and then give the right one with the next effect.
In other words, it would take several lifetimes.

I need a script which you use one of the 10 items on a weapon and it adds the effect to the weapon perminintly. Therefore, using the fire dust or whatever I end up calling it will add fire effect to the weapon, even if the weapon is unequipped and reequipped etc. I need it to then stack. If you use the thunder dust or whatever on it afterwards the weapon will then have fire and lightning effect.
Secret of the Summit: [Working Title]
Scripts: nearly complete (need skill shop)
Storyline: complete
Database: 50%
Game Progress: 10%


***
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Level 87
¥¥Death is Peace, and it is your friend¥¥
congrats, you've got yerself a loooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooong event.

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Possible, but it would take too much time with events.

Maybe I'll look through a crafting script and see if this would be easy to do.

**
Rep: +0/-0Level 88
All work will stop and the ground will releive...
i look forward to a favorable reply. :) this will be very good for my game if its possible
Secret of the Summit: [Working Title]
Scripts: nearly complete (need skill shop)
Storyline: complete
Database: 50%
Game Progress: 10%


**
Rep: +0/-0Level 88
All work will stop and the ground will releive...
Bump!

Anybody have any help to offer? Please  :P
I have 10 tempering items. 8 elemental addings, a poison, and a stun.
I need a script which you use one of the 10 items on a weapon and it adds the effect to the weapon perminintly. Therefore, using the fire dust or whatever I end up calling it will add fire effect to the weapon, even if the weapon is unequipped and reequipped etc. I need it to then stack. If you use the thunder dust or whatever on it afterwards the weapon will then have fire and lightning effect.
« Last Edit: April 08, 2007, 03:00:14 PM by GhstHawk »
Secret of the Summit: [Working Title]
Scripts: nearly complete (need skill shop)
Storyline: complete
Database: 50%
Game Progress: 10%


**
Rep: +0/-0Level 88
Please add me to your msn (Sporkincarnate @ live.nl) i think i have exactly what you need. It's a (giant) script, but it does not use vast varieties of the same item, but rather prefixes/suffixes and the like. :-)

Roar

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Why does he have to add you to MSN? Can't you just post the script?

**
Rep: +0/-0Level 88
I'm sorry, i was not able to access rmxp (or anything but e-mail) at the time, except for MSN, thus i thought i could arrange a time there. ^^

Anyway, I'm using a script from Mike Black, specifically intended for enchanting items. it works like a charm for me, and should do pretty much everything you intend, with some terminology/effect altering in the script. It's pretty easy, even for a novice scripter (which i doubt you are ^^)


http://www.mts.net/~esuru/RpgxpFiles/EnchantingScript.zip <the demo.

Note that usually it's 1 or 2 max, as the name uses Prefix and Suffixes (though i think it might be optional) and it would get HUGE. ^^

Roar

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The Zip file only works with the original Version of the maker not PK Knights... Don't suppose you could just post up the script ?

Or Mike Black's Site... I have searched on Google and found nothing ??
 


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*******
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Level 90
Returned from the dead.
Make a new project... copy the scripts file from the zip file into the new project... open the new project and it's script editor, select the script(s) you want and copy them into your game...
I do that all the time =P

Btw... this script'll be perfect for my game... thanks ;) Saves a lot of eventing =P
Sincerely,
Your conscience.

**
Rep: +0/-0Level 88
Easiest is to copy over the game.proj (the 10 byte file) from an existing project into the demo. This will make it compatible :-D

Roar

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Nice one... Ta !!!

I made my own fiorging thing by making shed loads of events and different weapons... LOL took me days !!!
 


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Easiest is to copy over the game.proj (the 10 byte file) from an existing project into the demo. This will make it compatible :-D

Roar

Hmm... I guess that works
Sincerely,
Your conscience.

**
Rep: +0/-0Level 88
All work will stop and the ground will releive...
OMG
That's exactly what I wanted!!!!!
 ;D ;D ;D ;D ;D ;D
Thank you so much!!!
Secret of the Summit: [Working Title]
Scripts: nearly complete (need skill shop)
Storyline: complete
Database: 50%
Game Progress: 10%


**
Rep: +0/-0Level 88
All work will stop and the ground will releive...
This script is great.
But I'm having trouble.
For some reason the weapons don't show up when I call the script.

Edit: I figured it out.
« Last Edit: April 14, 2007, 03:48:42 AM by GhstHawk »
Secret of the Summit: [Working Title]
Scripts: nearly complete (need skill shop)
Storyline: complete
Database: 50%
Game Progress: 10%


**
Rep: +0/-0Level 88
All work will stop and the ground will releive...
I'm having a problem with this script.

Everything works fine, except the enchanting occurs even if you have 0 for the item, and it doesn't decrease the ore amount.

How do I fix that?
Secret of the Summit: [Working Title]
Scripts: nearly complete (need skill shop)
Storyline: complete
Database: 50%
Game Progress: 10%


**
Rep: +0/-0Level 88
All work will stop and the ground will releive...
Bump!!!

Still having a problem with this script.

Everything works fine, except the enchanting occurs even if you have 0 for the item, and it doesn't decrease the ore amount.

How do I fix that?

If I can't, what I'm gonna do is change it back so that you can only enchant each weapon once, and that you don't need to collect items for it. It's not a big deal, but I'd rather allow the player to enchant multiple times based on items collected.
« Last Edit: May 09, 2007, 05:21:36 PM by GhstHawk »
Secret of the Summit: [Working Title]
Scripts: nearly complete (need skill shop)
Storyline: complete
Database: 50%
Game Progress: 10%


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After I finish up a request, I'll check into this script problem. The poor guy has waited about a week or so on me to finish it... ^-^; This script is one that I tried my hand at about a year ago and failed miserably because I didn't know how to setup a "database" of sorts.

From what you've said Hawk, it sounds like some one just forgot to subtract the item(s) used in the enchanting of other items. I'll post in here again once I finish another request so that you know I'm checking into this.