I realize its possible to do with events. Theres two problems with that. Lets say I want 10 tempering items. 8 elemental addings, a poison, and a stun.
1. I want different combinations to be possible. Doing this without scripting would first require me to make 10x9x8x7x6x5x4x3x2 weapons for each weapon, armor, etc.
2. I would need events to check for what weapon of those you're using, and then give the right one with the next effect.
In other words, it would take several lifetimes.
I need a script which you use one of the 10 items on a weapon and it adds the effect to the weapon perminintly. Therefore, using the fire dust or whatever I end up calling it will add fire effect to the weapon, even if the weapon is unequipped and reequipped etc. I need it to then stack. If you use the thunder dust or whatever on it afterwards the weapon will then have fire and lightning effect.