IGMC 2015 progress report! Five days in and everything is going ... relatively smooth. The introduction took a bit of time and work because of custom code, but after tomorrow I should be entering the gameplay and mapping phase. Anyhoo, here is the main character, Auco (online alias, not actual name). The mask is virtual, and not physically worn. The game will be in two or three different four color palette styles.
I also typed up and created a simple teaser picture.
The premise of the story is that technology which can extract psychometric(1) data from simple, everyday objects has been created, allowing the user to peruse snap-shots or roam through entire virtual environments constructed from multiple objects; a boon to historians as well as law enforcement. The technology has been praised and condemned, a key to unlock history and a fatal blow to privacy. Although banned, civilian psychometric devices have become a hot item despite the danger of mental impairment due to improper use and the restriction of only being able to use previously parsed data instead of directly reading from an object. Particularly technology savvy individuals have started to modify the hardware and tweak the existing 'reads', creating puzzles and games out of hacked together history. The main character, Auco, is on the bleeding edge of the rapidly growing online community broadcasting live playthroughs of the altered reads.
(1) Some believe that an object can 'see', or that we as human beings emanate an aura which imprints onto an object, leaving a visual record or mental fossil. Psychometry is essentially the supernatural/paranormal ability to read that impression.
I've been listening to a lot of Ninja Gaiden (NES) music during the whole process, and I think it is starting to show in the cut-scene introducing Auco and Dead//Oracle. What are they doing inside a psychometric lab? Probably about to get into trouble. Also, doing two-color backgrounds is a bit rougher than I first thought.
Dead//Oracle Face Shot
Bonus shot of Auco about to log in (scene is unfinished/unpolished) :