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Screenshot Thread

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9 screenshots (1 MB?)









8 more screenshots (1MB)







« Last Edit: September 10, 2009, 05:39:21 AM by maia »
community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html

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9 screenshots (1 MB?)
Images in spoilers load even if you never touch them. If someone reads your message, the images would have loaded anyway. ;o

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I have some nice maps too, They are in the attachments, since they are always broken when they are in the post itself.

The first one is the title screen of my game Somewhere. The titlescreen is dutch, because I was planning on making the game in the Dutch version first and then making an English version. The game is still on my personal waiting list.

The second is the second (lol) puzzle of the Temple of Kristel in my other game on the waiting list, Charity RPG.

The third is the flashback which will let you know your first objective in Charity RPG.

The fouth is the maintenance room in a cancelled RPGmakervx.net community game of mine
 
The fifth one is from the same game as the fourth, and it's the room of the player, room 4. The slime is the player(not in the original game, this was just to make the screenshot) and normally it wouldn't be there. The red lined box is pointing the easter egg: a painting of thing-thing arena 2. It's good to be knowing that I didn't delete the game yet, because else I wouldn't have these two screens.

There are some of my current project, but instead of posting them you can see them in the topic link in my signature, this is to save room.
« Last Edit: September 10, 2009, 02:51:47 PM by knightzero45 »

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@maia - those screens are really great, though the lighting in screens 4 & 5 really make the ceilings look kind of ugly in my opinion. The maps themselves are all really good, but yeah, some of the tones make some tiles look really weird or ugly, like the tatch roof in screen 7.

All in all though, I'd say they look great.

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and i keep ripping maps xD.. you can walk on this one already and upper layers are cut..

a lava pit and flame skulls flying around


PS: Maia is hot ... : )
« Last Edit: September 11, 2009, 11:07:22 AM by Oracle games »

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Those r pants crappingly good screens! what program didja use?
I review RPG Maker Games. If you want me to review yours PM me. If you want to read my reviews, check out the review forum.

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i ripped them from Baldurs gate 2 game using a modders tool, then i used photoshop to arrange & resize them to fit in a tileset.. then i just placed it in Rpg maker editor and set the passable tiles and overlays, then i cut whatever i dint need in photoshop to reduce map size.. (each one weights around 5MB)

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the tileset or the psd is 5mb? i would hope the psd is ._.

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the tileset or the psd is 5MB? i would hope the psd is ._.
the tileset lol :P, its not bad considering an entire raw big map from the game (.bmp format) weights around 50MB .. so i manage to reduce that into just 5MB.. a tileset usually contains 4 or 5 small maps or a real big one

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9/10, but could use some lighting effects, and perhaps some panoramas/fogs.

Spoiler for:
Current Project:
Altaria: Deus ex Machina (in progress)

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You've got an obvious mapping error in the fence corner. Your map is extremely bland and boring. The options you have up are really odd... Why or even HOW could you remove something from the party and ask it to join your party at the same time? And I'm hoping that by "Kill Monster" that means to enter battle and not just 1-shot death. lol

also
9/10, but could use some lighting effects, and perhaps some panoramas/fogs.

you DO realize that they both already have that?

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Fixed the mapping error, and added more detail. The reason why the map has those options is because the map's in-game function is a monster holding pen. Get it now?

Spoiler for:
Current Project:
Altaria: Deus ex Machina (in progress)

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Now the map is just straight confusing .__.

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I tried my best to improve it, make it more detailed, and less boring. Any suggestions or sould I leave it as it?
Current Project:
Altaria: Deus ex Machina (in progress)

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So they're not screenshots SUE ME.

These are basic cards. They do stuff.

  Deals low physical damage to opponent. Combos to make physical/elemental attacks.
  Deals low fire damage to the opponent. Combos for increased damage or resistance manipulation.
  Deals low air damage to the opponent. Combos for increased damage or resistance manipulation.
  Deals low water damage to the opponent. Combos for increased damage or resistance manipulation.
  Deals low earth damage to the opponent. Combos for increased damage or resistance manipulation.
  Deals 30 times the caster's level in light damage to one foe. Combos for 50 damage per level or to create statistic buffs.
  Deals 30 times the caster's level in dark damage to one foe. Combos for 50 damage per level or to create statistic debuffs.
  Restores the caster's HP by one half of their maximum. Combos for full healing.
  Reveals the enemy's HP for five turns. Combos for physical or magical charge-ups or to scan all of an enemy's parameters.

They combine to create 34 seperate combo spells, such as:

  Vampire - Deals low physical damage to the opponent, healing the user for the same amount.
Brave Gather - Fills as many of the caster's empty hand slots as possible with Attack cards.
Water Conduct - Reduces the opponent's elemental resistance to water magic by one level. (Drain -> Block -> Half -> Normal -> Weak)

How does it sound? How do they look?
« Last Edit: September 13, 2009, 10:13:23 AM by ChaosProductions »

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A video of three places. Angler's Perch Village / Azure's Refuge / Bricane Lighthouse
community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html

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This is the intro to my game Dark Chaos. The project is not posted on the forums.



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Edge, (chris) Jericho, Axel (rotten) all make an appearance!
community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html

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Another screenie~


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I just LOVE those sunlight effects!
Where do you get them all?!

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Sure, all these detailed screenshots are awesome to behold, a sight to cherish, and amazing to think about how much care and effort went into them, but there is not nearly enough 8-bit goodness in here...

From Hellion (a revived 2007 Rm2k3 project of mine):

The community can always use more arrow puzzles!


Slide on the ice


Lightning Bolt! Lightning Bolt! Lightning Bolt!

..:: Full game is released.  Download it now! ::..

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4 screenies pasted to eachother to get the whole map in one screenshot, Behold: The bridge between the two empires. P.S: The green knights are repainted by me.

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Follow-up on the cards.

I've thrown together the indicators for weakness, critical, and the like:



I'll have some screenshots once I've actually finished the on-paper plans and moved to the editor.

Thoughts?

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In order... that is an AWESOME shot, Love. But the vine shadows in mid-air kinda set it off, don't you think?

Kentona, rather simple but definitely fitting maps. I approve. :3

KnightZero, rather you not use JPG, make an PNG or something. But anyways, I see no real flaws with the map. Try to work on the screen tint a bit and it might be more interesting.

And ChaosProductions... um, not really much to comment on there. n_n;



And to wrap up, some quick screens of my own, which was my point of posting here in the first place.

Spoiler for:
Two quick shots of the "subconscious domain", a realm of thoughts, dreams, ideas, and will.





Obviously this one has been touched on to make it an animated GIF. It's animated in the game, and a simple still shot didn't have the same feel of atmosphere to it, so I did frame by frame screenshots and put them together in a somewhat askewed GIF.




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looks pretty badass Zylos.

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