I started the GIAW and began work on a quick shooter game made entirely with events, in light of the upcoming RMRK awards and my big big hope to earn 1st place in the eventing category again. Alas, school and general life drama did not play fairly, and I didn't have nearly enough time to complete it... until now. Some of you may remember Star Quest from last year. Well, here it is completely redone on RMXP, with much improved graphics, system, even story.
It's time to get them guns a blazin' and pop them damn balloons in the middle of the effin' battlefield!
The concept is pretty simple. Aim your crosshairs and shoot all of the enemy ships until they go down. Each laser shot costs 4% of your maximum energy as shown in the bottom right hand corner. Every now and then your allies will send you some supplies in the form of a random balloon. Green balloons repair damages to your ship and raise your auto-shield by one, while blue balloons restore your energy booster to 100% maximum capacity.
Oh god, another character named Angelo? Can I shoot him please?
There are two main characters and two differing (but interlinked) storylines to choose from. You select your main character at the beginning of the story much like you would select a difficulty on an arcade shooter: by shooting your selection. I could have sworn I had more to say here, but apparently I don't, so moving on...
Danger, Maria Robinson, Danger!
You can't just shoot at someone and expect to get away with it, the enemy forces are going to be firing back with all of their might. The warning signal in the top right hand corner will alert you when the enemy is attacking, and the ship will start to glow red just before they fire at you. You have three auto-shield units, so if you lose all three and get attacked, it's game over. There's only two ways to avoid being hit once you're locked onto; One, you can destroy the ship before they can pull off their attack, and two, you can raise your manual-shield up in time to defend yourself. Whether to deploy a better offense or defense is up to you.
Imma charging mah laser!
If you're out of energy in the heat of battle, you're screwed. There's only two ways to get your energy back in time to save yourself. One, you could shoot down a blue balloon pickup and get a whopping 100% energy back, but balloons won't always come when you need them. The other way to get your energy back is by holding down the charge button and letting your energy come back manually via solar energy. It'll come by in increments of 8% per 2 seconds, but you cannot fire your laser or put up your manual-shield while charging, those two seconds can be quite tedious, so use it carefully!
Oh shi- fox in space. DO A BARREL ROLL!
Your manual-shield is an outer shield you can pull up in a moment's notice to block almost any type of attack save for crashing into a mountain. It costs 4% of your maximum energy to put up, and will be your greatest asset right next to your trusty cannon. Of course, there are those secret weapon pickups that might be more useful, such as the Shortwave Barrel, the Needler, and of course, the screen clearing Super Nova.
I'm still working on Requiem of the Broken Soul if anyone's curious. Requiem's just a long term project whereas this is a quick short term almost finished project meant for the purpose of getting people to go "Oh cool!" and remember me when it comes time for voting next month. ^^b