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Haven't mapped in awhile(2 months)

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Shadow your map is looking great!




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RATED-RKOFRANKLIN -8/10

Here are some screenies i've made...

Spoiler for:

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Do you think this makes a creepy atmosphere to a survival horror game?...(need some opinions b4 continue..."the health and running bars are not the finl, those are for testing...")

Thxx
« Last Edit: October 06, 2009, 12:18:00 AM by DarkGamer »
My Puzzle/StandAlone game in a week:


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Maybe if you want a horror game where you can't see.

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While restricted vision may add to the atmosphere of horror, IMO it should be used sparingly because gamers are visual. Not that it can't be done, I suppose, but i imagine it would be very difficult to have such limited vision and keep the gameplay smooth.
:tinysmile:

pokeball joyOfflineFemale
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That's just downright unplayable without tweaking monitor settings.

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just as i thought.thx. :D
My Puzzle/StandAlone game in a week:


pokeball joyOfflineFemale
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Whee! back to gamemaking!

Started customizing MA's diary script, here's what I gots going. Don't mind the content of the text, it was crap I pulled outa my rear to full the screen. (and that "busines" is a rect cutoff). Pleasing to eyes? yes? no?


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That diary is looking very good in my opinion.
In fact, I'd like to have that script. Is it posted somewhere available for download? ;D

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In the VX script database here, just look for Diary by Owyn/Modern Algebra.

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Oh... it is for VX.
BEEEEEEP!!!
I thought it was for XP.
Oh, well, nevermind.

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Download http://rmrk.net/index.php?action=dlattach;topic=13626.0;attach=18245.mp3

I started the GIAW and began work on a quick shooter game made entirely with events, in light of the upcoming RMRK awards and my big big hope to earn 1st place in the eventing category again. Alas, school and general life drama did not play fairly, and I didn't have nearly enough time to complete it... until now. Some of you may remember Star Quest from last year. Well, here it is completely redone on RMXP, with much improved graphics, system, even story.



It's time to get them guns a blazin' and pop them damn balloons in the middle of the effin' battlefield!

The concept is pretty simple. Aim your crosshairs and shoot all of the enemy ships until they go down. Each laser shot costs 4% of your maximum energy as shown in the bottom right hand corner. Every now and then your allies will send you some supplies in the form of a random balloon. Green balloons repair damages to your ship and raise your auto-shield by one, while blue balloons restore your energy booster to 100% maximum capacity.



Oh god, another character named Angelo? Can I shoot him please?

There are two main characters and two differing (but interlinked) storylines to choose from. You select your main character at the beginning of the story much like you would select a difficulty on an arcade shooter: by shooting your selection. I could have sworn I had more to say here, but apparently I don't, so moving on...



Danger, Maria Robinson, Danger!

You can't just shoot at someone and expect to get away with it, the enemy forces are going to be firing back with all of their might. The warning signal in the top right hand corner will alert you when the enemy is attacking, and the ship will start to glow red just before they fire at you. You have three auto-shield units, so if you lose all three and get attacked, it's game over. There's only two ways to avoid being hit once you're locked onto; One, you can destroy the ship before they can pull off their attack, and two, you can raise your manual-shield up in time to defend yourself. Whether to deploy a better offense or defense is up to you.



Imma charging mah laser!

If you're out of energy in the heat of battle, you're screwed. There's only two ways to get your energy back in time to save yourself. One, you could shoot down a blue balloon pickup and get a whopping 100% energy back, but balloons won't always come when you need them. The other way to get your energy back is by holding down the charge button and letting your energy come back manually via solar energy. It'll come by in increments of 8% per 2 seconds, but you cannot fire your laser or put up your manual-shield while charging, those two seconds can be quite tedious, so use it carefully!



Oh shi- fox in space. DO A BARREL ROLL!

Your manual-shield is an outer shield you can pull up in a moment's notice to block almost any type of attack save for crashing into a mountain. It costs 4% of your maximum energy to put up, and will be your greatest asset right next to your trusty cannon. Of course, there are those secret weapon pickups that might be more useful, such as the Shortwave Barrel, the Needler, and of course, the screen clearing Super Nova.



I'm still working on Requiem of the Broken Soul if anyone's curious. Requiem's just a long term project whereas this is a quick short term almost finished project meant for the purpose of getting people to go "Oh cool!" and remember me when it comes time for voting next month. ^^b
« Last Edit: October 23, 2009, 06:21:04 AM by Cecil »




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:3
I borrowed Ocean's Overworld for the meantime.

« Last Edit: October 24, 2009, 01:22:34 PM by Nessiah »


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Judging by the last two screens, my game is crap. Awesome stuff, guys.
:tinysmile:

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Nice, Nessiah!

My only "complaint" because I feel nitpicky and you're super good is the bottom yellow bar. The one pixel of blue there looks rather odd, I'd suggest either moving it down or up one to either eliminate it it give it more of a purpose. Also, it you look to the right of the bar you'll see another odd black line that doesn't look as though it's supposed to be there. Either of these two things adjustable or not?

Edit: Also, anyone have some feedback for mine? n_n;
« Last Edit: October 24, 2009, 10:44:17 PM by Cecil »




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I'll remove the blue bar :)
As for the black lines at the sides that's something I Forgot to erase when I Was screenshotting XD


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Nice Lighting effects DarkGamer  :=:

I call this "A common day in Remlia Castle"

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I loved Grandia and Lunar more than any other RPG, so I'm hoping to make a game that has the same spirit as they did. =X

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@Zylos - it looks really great :) It could be lots of fun!

@joy - I'm not even sure how you managed to customize it so much :P It looks good though

@Arky - That map looks great. I find the windowskin to be a little ugly though. Well, not really ugly, but kind of plain.


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Thanks, MA. :3


@Arky - I'm really liking that screen. The mapping and choice of tileset looks very well done. My only two gripes are (as Modern Algebra / Owyn said) the windowskin doesn't look the greatest with the coloring of the map and the faceset (of which I also think is pretty good, did you make it yourself?). I'd suggest looking for another type of windowskin that's different but still feels like a Lunar/Grandia type of game. The other complaint is the plain green part of the tree tops, especially with how much of the shadow/fog is on there. Maybe you could use a different autotile or something?




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Thank's for the input Cecil and MA :D

You two are correct about the windowskin, I'll try to find a better one. :X

@Cecil: I sketched out the faces myself :3 I like to draw, It's a past-time of mine~

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I loved Grandia and Lunar more than any other RPG, so I'm hoping to make a game that has the same spirit as they did. =X
Where can I get that Mood Script that you've got for RMXP.
I've searched for one like that FOREVER and never found one.

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I'm embarrassed to admit that I use events for this; I'm not really sure how to script stuff because I'm very new to RMXP and am still reading about how to do things, I've recently changed the HUD to look like this:



So unless you draw/have multiple facial expressions it might not be useful to you anyway; but after I finish it I'd be glad to share if you're still interested :X

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That's way to dark. I can't see a thing of that map(At least on my dads computer)

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Ahh is it? maybe my monitor brightness is turned too far up :/