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Screenshot Thread

Started by :), March 09, 2007, 03:49:58 AM

0 Members and 12 Guests are viewing this topic.

Lavata

Woot. After all this time I decided to post up a few screenshots from my latest project: Dragon Fantasy. They are of two "Boat Huts", or places where you can "call" your boat from wherever you left it at another end of the world.





Leventhan


Be kind, everyone you meet is fighting a hard battle.


The Shadow

The link is not broken, it's the site that has an error.

Reives

@Ruzu
As previously mentioned, the middle part's too squarely; but I like the details other-wise. Just fix up the general template shapes and you have a good start. :)

@Lavata:
Good stuff, reminds me of the old school games. :>

~~~~~~


Working on some battle system implementations in Chapter 6;

Functions added:
-Ranged projectile attacks for enemy units.
-Jump (currently automatic, will be changed to manual).




For the actual capture of its play, see:
http://www.youtube.com/watch?v=KxgMmxfLI64

The recording quality is too horrid to be able to see the arrows and etc., but ya get the point. :>

(The interface seriously needs some revamp, still haven't had the time for it. :/ )

Miles Castea

I love it. 10/10, looks like a cross between Kingdom Hearts, and FFTA, in terms of style.

Current Project:
Altaria: Deus ex Machina (in progress)

Reives

#306
Thanks.

The map is quite squarely and unnaturally square. It's a start, but the mapping tutorials in the tutorial section should help a great deal. :) Also, there're bridge tiles that can be used instead of that grass tile over-water near the mid-bottom.

~~~

The land's still quite rough, but the concept's there:

modern algebra

That looks like an impressive cutscene. Nice work.

The Shadow


Acezon

Quote from: Black Shadow on July 18, 2007, 04:20:23 PM
Thx :lol:

More maps then.


What did you do so that big picture fit the screen? When i put a picture in my game, the picture doesn'y fit the screen, HELP ME!!!

Kokowam


Acezon

No!!!! Not make it bigger, make the big picture like what i quoted fit the screen!!!!

Acezon

#312

THIS IS THE PROBLEM!! THE PICTURE DOESN'T FIT THE SCREEN!!

The Shadow

It's like that because you haven't decided the positions of X and Y. When you makes an event to show a picture like that, you need to write in the positions for X and Y, or else, it will end up like that.

Acezon


maia

Quote from: Lavata on December 17, 2007, 04:16:40 PM
Woot. After all this time I decided to post up a few screenshots from my latest project: Dragon Fantasy. They are of two "Boat Huts", or places where you can "call" your boat from wherever you left it at another end of the world.


I cannot tell you how much I am looking forward to this game :-) I love the old schoolness.
community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html

Reives

@Cele:
It might also be easier to just use the pic-over-box function with normal bottom message-boxes; since there is a picture, the player'd know which character is talking anyway. :>

Acezon

Thanks Reives, but Blackshadow is there any way to move it? where can i edit it in the script? Thanks again if you help me...

modern algebra

Black Shadow was using event commands, not a script.

Dertt

I think this one map turned out nicely, even if everyone else in the  world has a similar shot of characters standing on cliffsides.

Dertt

Well, -rep me or whatever, but this is the longest this thread has ever gone without replies, so I'm double posting.


After days spent isolated in a prison cell, Clark's subconscious mind starts making itself known in the "real world."
(That's why, if you look past the text window, you can see a second Clark.)

HolyQuebec

9/10 nice map dood.

here's mine. it's on rpg maker 2003 though.
it's the entrance of the god of vayurn's forest's altar.

KarshnerShagger

Wow Dertt & HolyQuebec! I could see both of them in games that I would buy. I love the hilltop overlooking one. My only concern would be the fog (maybe a little too opaque), but it all depends on the story line. The next one is also fantastic. I love the use of dramatic lighting in that. It sets the tone nicely. HolyQuebec, while I'm not too familiar with that RPG maker, I have to say that the map looks the entrance to trouble :) It sort of exudes an ominous err to it or should I say an entrance to some nice challenges!

Unreliable

How would I view those maps, bigger.

HolyQuebec

Quote from: KarshnerShagger on December 31, 2007, 03:46:08 PM
Wow Dertt & HolyQuebec! I could see both of them in games that I would buy. I love the hilltop overlooking one. My only concern would be the fog (maybe a little too opaque), but it all depends on the story line. The next one is also fantastic. I love the use of dramatic lighting in that. It sets the tone nicely. HolyQuebec, while I'm not too familiar with that RPG maker, I have to say that the map looks the entrance to trouble :) It sort of exudes an ominous err to it or should I say an entrance to some nice challenges!

heyey thx a lot xD. I only need to add animals and sunshines and i'm done. my partner is doing the sunshines atm ;p
actually,i wanted an effect of peace. it doesn't look like trouble to me,it's just an entrance to an altar lol <.< it's gonna be a 1-2 map dungeon nothing big.