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Screenshot Thread - Page 22
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Screenshot Thread

Started by :), March 09, 2007, 03:49:58 AM

0 Members and 12 Guests are viewing this topic.

Irock

The Shadow: I think the first one looks more natural.

Reives

I'd go with the first one too. I like the second one better by itself, but on that background, the first seems more fitting. By the way, it might be a good idea to have different opacities for them; that might give it a less uniform-flame ish feel. :)

maia

[spoiler]


Just before entering the tower of Batroga to end V.8


Vestopa is the castle of the dead. To get in, you will need to face them.


When you return to Vestopa, the defenders will not treat you as nicely.


The prison of Vestopa Castle is in shambles due to Lord Sordik's pet.


The first floor of Vestopa is in ruins from the corpses.


To get through Lord Sordik's secret passage, all four switches must be flipped.


The town of Lamenista after the skies turn red.


Inside the grand hotel of Lamenista. An expensive night's stay.


The pub is always a great place to find information and rumors.


The churches are around to revive your dead and fully heal your wounded when you cannot afford the inns.


RPGs are all about choices, and seeing goals that you cannot immediately achieve.


Kendall Grove at night. Where the beast stalks for children!


King Armonik cannot help for a specific reason.


Inside Krandu, the cave of the beast.


The bones of those that have lurked inside of Krandu. Not all bones are still though.


There are puzzles galore in Krandu, including the way to call and defeat the beast.

[/spoiler]
community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html

modern algebra

I like your choice of tints - they set the mood of some of those maps really well. Also, the maps look great - I didn't even think it was possible to make good maps in VX, but yeah - I like them.

Reives

@maia:
Looking nice, I especially like that bar/inn map. The prison seems slightly clustered with one-tile objects, though; but they may be for a purpose.

~~~

*Inhales*
[Now available: C7&8]









[Excuse the shameless plug.]

maia

Thanks so much for commenting. I am hearing crickets at the real post. As for the prison looking clustered. It is in shambles from the pet that lives there. Prisoners are fed to the pet :-)
community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html

Knight Rider

@maia:
Those are great. Especially the Hotel and Bar map. 10/10

@Reives:
I see a carnival there! I don't quite understand the third one 9/10




The Shadow


Dertt

Looking good as always, Shadow.



Attached: Oh hell... ghosts? Honestly?

Knight Rider

Wow Dertt! 10/10 I see... 3 ghost.

maia

community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html

The Shadow

Enter The Cave


Mini-Game finished :D



modern algebra

@maia - nice cave

@shadow - those look pretty nice.

Zylos



I'm trying out a new intro of sorts. Blood is slowly dripping from the edge of the knife the entire time as the "camera" slowly pans up to the knife and the mysterious hand holding it. I've still got some work to do, but how does it look so far?




The Shadow

So far, it looks pretty good. The knife needs some more work, but other from that, I like the idea of it.

droginator

That look really good, Zylos.

Reives

@Shadow:
Looking good, I especially like the vines in the cave - they really add a nice touch.

@Zylo:
Great concept. I think the knife could benefit from shading some kind of edge to it - just use the Dodge tool and trace along one of the borders, if you have photoshop. :)

Arwym

Shadow, there is something about the second screenshot...  The cliff where the chest is.  Something about it seems wrong to me... I don't know how to explain it.

modern algebra

Yeah, I've been looking at that cliff too and it looks like it's not on the correct level. The cliff there has a level base, so that it looks like it continues directly from the level on the left, even though the level on the left should be two squares higher.

Arwym

Quote from: modern algebra on April 19, 2008, 04:20:09 AM
Yeah, I've been looking at that cliff too and it looks like it's not on the correct level. The cliff there has a level base, so that it looks like it continues directly from the level on the left, even though the level on the left should be two squares higher.

Yeah, that's it!  Thanks for noticing and explaining it.  :)

Dertt

I just started re-mapping my game's first castle town.

am i doin it rite?


Reives

Quote from: Dertt on April 20, 2008, 01:13:52 AM
am i doin it rite?




Actually, I really like the way you're going with that. It also reminds me much of how I mapped with that set in Aeria, heheh. There are some empty spaces there, but I'm pretty sure it's because that it is still work in progress. Looks organized like a city is supposed to, and the recolours of roofs add a nice touch. So far, looks great. :)

Knight Rider

Quote from: Dertt on April 20, 2008, 01:13:52 AM
am i doin it rite?

Yes, the map is still a bit empty but I know your still in work with it. Also I like the recolors of the roofs.

modern algebra

I haven't mapped in a really long time, so I decided to start practicing again. This is what I came up with for a small farming centre (not actually farms, but like a village surrounded by farms). The tileset was created/edited by ccoa, with a few minor additions of my own. Also, the rounded water and grass autotiles were made by Shadow Slayer and the dirt patch by savarast


Leventhan

The middle part of the map, with the land bulging out into the water seems odd to me.
Setting that aside, your map is pretty good and have good detail in it.

Be kind, everyone you meet is fighting a hard battle.