That's probably the first time I've ever seen that water fog in action, hahah.
Looking good; the only thing is that I think for the last map, the empty grass spots should be covered with the tall-grass tiles instead, which looks a lot more occupied than the normal ground tiles.
This is a little old, but I was testing out the screen-capture script earlier and thought I might as well as post it. Note however, that due to the script, there are some errors with priority/placement of character events on the map. Errors such as the guy behind the hut on-top, cat-on-the-head, crate top, and bridge tile errors are due to that, since they were character events.
The horizon grass will probably seem awkward to some, but it's just a personal preference. :'>
[ Resources mostly from Mack and Ruruga. ]