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Screenshot Thread

Started by :), March 09, 2007, 03:49:58 AM

0 Members and 115 Guests are viewing this topic.

MagicNinja

Well yes, it did lag. Not too bad. Just a little bit and it got very annoying.
I thought the only thing that cause lag though was events. Not the size of the map.
But I learned something! WOOO!!!!!
Anyways, I split the map into 3 separate parts and now the little bit of lag I had is completely eliminated.
I took everything you all had to say into account and it BETTER!

Karo Rushe

Laphele Sanctum I had been re-working on =< (lol, the old Temple was all cr**, divided Between5 Sectors, 4 Floors, 2 Towers with 8 Floors each & The Hazen's Chamber Underneath another 4 Rooms D:)
This is just The Entrance:

Without Dialogue:



Quote from: Twilight Hoax NotesLaphele's Sanctum, Within it Harvest the Entire Existence of the Worlds & been One of the Important Relics for Thule Society, Like Balle Masque, The Sanctuary is Heavy Protected. Due to the Corruption of the Soul-Rave, The Black Clouds that Surrounds the Temple has Even made it a Thick Clouds of Darkness, view been badly & The Source been More and more Evil and Impure. The Hazen's Power Corrupts the Dusks who protects them, to only Obeying the Obsidian Lord.

To Clear why it's a bit . . . Tooo Dark & Foggy D:

Knight Rider

@Caro Ru Lushe

10/10 Great Effect!! Look's more like an horror game to me.

Karo Rushe

Thanks AlienSoldier =3

Well, here's the Inner Deep Chamber, where up beyond lies the So called "Gate of Destiny"
[spoiler=The Chamber of Laphele/ Lapheles Sanctum][/spoiler]
=< I am planning on adding like some "Roots" to the Tileset, Recolor them to like Sparkle Blue, so it would look neat. Thou I wonder if it would be in Character sprites or the tile set itself. Would look cool if I add that touch, since I want to make the place look like this:

[spoiler=Laphele's Sanctum Scene][/spoiler]
I want something blueish yet dark, but working on it is been a bit, stressful >.>;; =< but you uys get the Idea of what I meant with adding roots around, specially for the Water-like Floor.

modern algebra

#504
Those look great DAS. Very nice. I think the second pic works pretty well myself. Stop stressing :P



This map is not actually a map - I am testing out the water. I am trying to combine both round and square water since I don't really like either. I'm not sure that I like this either, but I figured I'd go for comments.

(the parts of round water I am using are made by Shadow Slayer, btw)

Karo Rushe

<3 I must say, I like the Natural feeling it has.

I mean, it looks more realistic in a way =< but I too, never liked the River autotile.


Also: A last Screenshot of the Laphele temple =3

[spoiler=Below what was seen above][/spoiler]

lol, I feel as if those walls are a bit "empty"

Leventhan

<3 the lighting effects.
It really brings out the atmosphere. :)

Be kind, everyone you meet is fighting a hard battle.

Knight Rider

Can't let this die yet.

These are from XP...





These are from VX...




modern algebra

The XP ones look pretty good, but God I hate VX RTP. It's sooo blocky.

Reives

That's probably the first time I've ever seen that water fog in action, hahah.
Looking good; the only thing is that I think for the last map, the empty grass spots should be covered with the tall-grass tiles instead, which looks a lot more occupied than the normal ground tiles. :)


This is a little old, but I was testing out the screen-capture script earlier and thought I might as well as post it. Note however, that due to the script, there are some errors with priority/placement of character events on the map. Errors such as the guy behind the hut on-top, cat-on-the-head, crate top, and bridge tile errors are due to that, since they were character events.



The horizon grass will probably seem awkward to some, but it's just a personal preference. :'>
[ Resources mostly from Mack and Ruruga. ]

Falcon

Great map, but there are three errors I see: lower left ladder, middle bridge, and boxes in a house just right of the middle. You addressed that in your post, so hopefully they'll all be gone.

Reives

#511
Aye,
QuoteNote however, that due to the script,
They actually aren't in the actual map, but the screenshot-generating script does not handle character-event priorities well. :)

Oh, here's that screenshot script for those who want to use it: http://www.box.net/shared/zx8ssoi88w
[By Sephirothspawn, edited by Brewmaster.]
It basically screenshots an entire map at 100% size and saves it automatically, . Albeit that little glitch, it's still very handy.

Knight Rider

Quote from: Reives on April 04, 2008, 04:26:22 AM
That's probably the first time I've ever seen that water fog in action, hahah.

Really, well... I'm still thinking wha effect should I use for and underwater area.

Quote from: modern algebra on April 04, 2008, 12:39:54 AM
The XP ones look pretty good, but God I hate VX RTP. It's sooo blocky.

Thanx. Well that's the only thing I hate about VX, it's blocky.

Dertt

Elemna Sanctuary near Belfast.
It looks normal on the outside, maybe even a bit flowery, but its congregation worships the dark goddess Maeve, Mistress of Shadows.

The Shadow

The CMS Im using for my game:


Nothing special. Just a burning pray chamber. I just want to show that Im active with my game :P


modern algebra

The CMS looks great. I'm not sure about the tint on the second map though. If you want it to be fire I would probably choose a darker shade of red or orange, though you might also consider a custom made fog so that the tint looks like it's coming from the fires. It's up to your discretion.

Zylos

Hold on a second. We're not going just let Derrt's map go unnoticed here, 'cause it looks friggin' fantastic!

It's a bit too small to see if there's any mapping flaws, but the amount of details and lighting are positively orgasmic!




modern algebra

Yeah, that is a great map Dertt

Dertt

Thanks guys.

Here's a shot of the sanctuary with a few worshipers.

The Shadow

Looks good Dertt.

I tried to add a fog to make it look like the room is full of smoke, and I changed the tint.

Reives

I think it would much benefit from using an alternate fire char-set (I remember seeing a nice big one somewhere). The small RTP fires seems a bit awkward when combined with such thick smoke.

(Oh, there seems to be a fire on the water as well.)

Dertt

I made a big flame, perhaps you could use it.


The Shadow

Thx Dertt, but they were to big. If they were smaller, I would use them. I also found Zanyzora's flames, but I kind of liked your flames better.

Dertt


The Shadow

#524
Thx Dertt :)

Here's the end resultate. It's either like this:


Or like this:


Which one would be the best?