A mockup of the battlesystem i hope to implement using events, i just have to debate wheter to inform the player visibly of the action order(in the top left) or let it be secritive, also i am debating showing enemy health and names, it seems a little unrealistic since theres no way one would know exactly how much it would tak to kill an enemy of that type, the same applies to characters themselves, whether i should display their total health or use the pips to designate how damged they are, the pips would defintly be easier but im not sure what the best course of action is. The top right of the image will be filledwith skill menus, item menus, other important things, they will dissapear and reapeear as needed. (union is a feature iplan to implement by perhaps adding a bar that fills up as time progresses and allows powerful attacks to be used.) at any given tiem there will be two characters versus 1-4 enemies. the battleback will be lined up with the grid on the map as ebst as possible to allow the placement of enemies and actors as events, mvoable to position when battle strikes, and removeable when teh battle is over. I need some sort of feedback on teh placement of everything plus what i can do for the players hp and mp display.