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Screenshot Thread - Page 85
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Screenshot Thread

Started by :), March 09, 2007, 03:49:58 AM

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Acolyte

Ah, I didn't notice that the streams were so narrow in some areas. Thanks for pointing that out.

Ryosis

Hm, those houses could really use some improvement. They kind of look like they're floating to me. Dunno, that's not normally how I made houses using the Inquisitor set.

There's probably more but the image won't load completely for some reason.
Eddard Stark art by Teiiku

strike

I think I understand what you mean Ryosis, because of the tileset the houses look like they are set on the grass as opposed to have grass around them.

Not sure how to remedy that unless you break it up with an occasional bush or some other plant life.

Ryosis

What I used to do was have a foundation of sorts beneath the house using the road autotile, as well as raise it off the ground a bit with the stone wall tile. God I miss RMXP. The Inquisitor set was something to behold in the right hands. D:
Eddard Stark art by Teiiku

strike

that is a superb idea and i think it would improve aco's map greatly

Arrow


Grafikal


Arrow

If you were I would have had to beat you.

Gracie

I may post a screenie soon

MAYBE.


Grafikal


Grafikal

#2110




working on some new RTP styled tiles.

Strak

Yeah... those tiles are amazing... How... what... Are those mountains part of the Earth Animation? Holy...

Gods ain't gonna help ya son...

Grafikal

Yeah, it was the Earth Animations. I have mountain sets for all 4 terrains, though only 2 are visible via the screenshots. I think I'm actually running out of things to create :o

I'm working on large scale to reorganize the tiles on all the tilesets from the VX RTP. So far the only tile I haven't made myself is the water tileset you can see in the last 2 screenshots. I had to edit it though because the way it was created had some beginner errors.

heisenman

Those are looking great grafikal, though the mountains appear a bit blurred next to the RTP ones.
The snowy mountain blends better, it's more sharp/detailed.

mouse

Grafikal, I love that world map.

There are a lot of really, really bad RMVX games out there, but perhaps one or two creators seem to understand how to map with it and it can look really good.

--

I've tried to pick screenshots that show off the systems well but that I also need good harsh criticism on.














Grafikal

That's pretty cool. It's like a throw back game. I'll have to look at your game topic in a moment but from what I can tell it's a mix of the old ass text based games but with some graphics haha. The only thing that bothers me is the 2nd screenshot just cause the NPC is so big and pixelated which doesn't bother me in the rest of the shots, just that one. I feel like it's bigger than it needs to be there. I probably wouldn't mind it 3/4 or 1/2 the size of that.

The Shadow

@Grafikal: That world map looks absolutly gorgeus. VX as its best.

@Wyatt
: Looks good. You've put alot of effort into it.

tSwitch



FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

mouse

Sortof. Along similar lines, I guess. It's all played from the browser and there are graphics about the place and some animations though.

tSwitch



FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

heisenman

I need someone to say my maps doesn't suck ;;


CodeMaster

It look good, you did good on not making the trees symmetrical. I am personaly not a fan of RTP tiles but it is still good.

[spoiler]


[/spoiler]
[spoiler]John 3:16: For God loved the world so much that he gave his one and only Son, so that everyone who believes in him will not perish but have eternal life[/spoiler]

Countdown

It's just a little empty and devoid of life. Other than that, great start!

DarkMessiah

Practicing mapping to hopefully increase from 'bad' to 'sub-par'

Grafikal

I'm not certain what your "bad" looks like but if it's worse than this then this is "sub-par" haha. It's just pretty bland. There's a lot of open spaces. Also there are the mapping errors with the ship, right by where it seems to dock. I haven't used this set in a while but I'm sure there's a fix.