Video of my map:
http://www.youtube.com/watch?v=3XMlx6GqR-EPlease try to ignore the fact that the main character can walk through walls and looks suspiciously like Crono. This was created as a test of the CT style battle system I'm using, but I'm interested in feedback on my map right now. The map is a factory with a giant vat of lava with sharks swimming in it. The game will start with the main character hanging from that crane and being slowly lowered into it.
It's a combination of rips from several games and a couple photos, so please tell me which parts if any seem too mismatched.
KeTeLe: Things are too spread out on that map. Unless you plan on adding a lot more features, I'd condense it to about half as tall and half as wide. Alternately (or maybe in addition), add a couple more buildings - you're already doing the thing where you have unenterable buildings to make the town seem busier, but the fact that the town only has five buildings total makes it a moot point. Some outdoor objects would liven it up too, like fences or carts or an outdoor shop.
erlyn: The grass is dark and busy, which makes it look like a jungle. If that's what you were going for, then good job. The straw houses also add to the jungle feeling. I feel like the vegetable garden is perhaps out of place in a jungle tileset though. I'd color the wheels of the farm carts a different color than the bed of the cart, and maybe color the handle differently also. Keep them wood if you want, but make them darker so the cart stands out a little more. Its coloring seems too simple compared to the houses and other objects, which are all well-done. You might also want to make a version of your palm tree that's flipped horizontally, and use it in place of about a third of the existing trees.
Sunny Milk: The map isn't bad but the fact that it's completely open on all four sides makes it seem like it might be too big. It's really helpful to the player if the map gives clear visual cues on which directions are useful to go, so they don't wander off into the wilderness. Maybe there's a path south of the tents that I can't see from the screenshot, but even so, the fact that your character is walking north suggests to me that there's something to the north. If there is, make a path, and block off the east and west somehow. If there's not, block off the path north too. A simple one-tile-high cliff is enough to mark the edge of the map, and works well in a forest where small steep inclines are very common in real life.
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