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Testers for Blizz-ABS needed

Started by Blizzard, March 01, 2007, 11:01:18 AM

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Blizzard

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modern algebra

With the new version, I am getting a zero division error at line 2476 immediately upon starting a new game

Irock

Quote from: modern algebra on March 08, 2007, 03:14:14 AM
With the new version, I am getting a zero division error at line 2476 immediately upon starting a new game
Do you have an enemy with a 2 digit even number for an ID?

Blizzard

I thought I fixed that already. Ok, this line:

    factor = (Graphics.frame_rate*2+@id)%((rand(11)+45) * (rand(2)+1))


needs to be replaced with this one:

    factor = (Graphics.frame_rate*2+@id)%((rand(11)+45)+1) * (rand(2)+1)

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Snailer

I unsubscribe or something like that for the test .
Sorry Blizzard but i cant test it anymore for you  :'(

Blizzard

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tSwitch

I try to load it but all it does is glitch the sound and crash
right as I press new game  :tpg:

this is the newest one


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Darico

I can take snailers place if you want, I nvr have anything to do lol.

modern algebra

#83
Quote from: Blizzard on March 08, 2007, 11:54:40 AM
I thought I fixed that already. Ok, this line:

    factor = (Graphics.frame_rate*2+@id)%((rand(11)+45) * (rand(2)+1))


needs to be replaced with this one:

    factor = (Graphics.frame_rate*2+@id)%((rand(11)+45)+1) * (rand(2)+1)


Oddly, it was fixed in the version previous, but in this one it isn't working for some reason. It was the right line, nothing was wrong in that respect, but it still gives the error, and yeah it is when the enemy is odd.

Blizzard

Quote from: Darico on March 08, 2007, 08:26:44 PM
I can take snailers place if you want, I nvr have anything to do lol.

There's most probably no need for it anymore. I'm as good as done with version 1.0.0.0. I'll release 0.9.7.0 for the public and after I have added a manual and some other stuff I'll make it 1.0.0.0. When I think about it... Just get the script off the main topic in Scripts Database, I'll add you to the credits. :)
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MutsuMutsu

<table>
<tr>
    <td><A href="http://www.imvu.com/catalog/web_landing.php?p=power&userId=13062515"><img border="0" src="http://www.imvu.com/catalog/web_images/header_bunch_simple_viewer.jpg" /></a></td>
</tr>
<tr>
    <td><embed allowScriptAccess="never" allowNetworking="internal" enableJavaScript="false" src="http://www.imvu.com/catalog/includes/SimpleViewer.swf"
width="640" height="380" flashvars="preloaderColor=0xffffff&xmlDataPath=http://www.imvu.com/catalog/web_gallery_xml.php?av=Guest_Totsumi" quality="high" bgcolor="#181818" name="viewer" id="viewer" type="application/x-shockwave-flash"/></embed></td>
</tr>
</table>

Irock

#86
Great work, Blizz.
I found no bugs. Although I'll have to get used to using Enter instead of space for stuff.
Except what's the "options" part for?

EDIT: Okay, found a bug. When the whole party levels up they don't all heal. I have..
HEAL_ON_LVLUP = true

Yet only the hero who killed the monster gets their HP healed and the others keep the HP they had before they all leveled up.

EDIT: Another bug. I leveled up. And now every time I switch to another party member the animation for leveling up comes up.
If you're unable to reproduce the problem upload this project...
http://www.sendspace.com/file/v4eusd
Then kill the ghost twice, then switch party members over and over again. You'll see the probleme. Beware of the dragon.

modern algebra

When I have less than 4 heroes in my party, a NoMethodError pops up for line 1581 saying 'dead' is the undefined method.

Irock

Quote from: modern algebra on March 09, 2007, 07:56:17 PM
When I have less than 4 heroes in my party, a NoMethodError pops up for line 1581 saying 'dead' is the undefined method.
Same thing happened to me.

tSwitch

wow, I can't keep up
I tested 0.965 and I can't open it  :tpg:

it just says that there was an error and asks for an error report


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Irock

Quote from: NAMKCOR on March 09, 2007, 09:15:49 PM
wow, I can't keep up
I tested 0.965 and I can't open it  :tpg:

it just says that there was an error and asks for an error report
First post at the bottom of Notes.

tSwitch



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Irock

Quote from: NAMKCOR on March 09, 2007, 09:24:29 PM
I'm using the enterbrains... ???
So am I. Just do it, lol
When it didn't work for me I did that and now it works!

tSwitch



FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
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blazinhandle

great job blizz, it looks good, i jsut inputed the error fixes uve mentioned here and it seems ready for 1.0! ;)

Blizzard

Quote from: Irockman1 on March 09, 2007, 06:37:28 PM
Great work, Blizz.
I found no bugs. Although I'll have to get used to using Enter instead of space for stuff.
Except what's the "options" part for?

EDIT: Okay, found a bug. When the whole party levels up they don't all heal. I have..
HEAL_ON_LVLUP = true

Yet only the hero who killed the monster gets their HP healed and the others keep the HP they had before they all leveled up.

EDIT: Another bug. I leveled up. And now every time I switch to another party member the animation for leveling up comes up.
If you're unable to reproduce the problem upload this project...
http://www.sendspace.com/file/v4eusd
Then kill the ghost twice, then switch party members over and over again. You'll see the probleme. Beware of the dragon.

Zeriab PMed me about that problem already, I'll fix it. And the options part will be for all AI setup (like aggressive - passive, offensive - defensive), one or another HUD option and maybe some misc stuff. It will mainly be for the player to customize the system for his needs.

Quote from: modern algebra on March 09, 2007, 07:56:17 PM
When I have less than 4 heroes in my party, a NoMethodError pops up for line 1581 saying 'dead' is the undefined method.

Ah, THAT'S why it happens. Ok, this will be fixed in 0.9.7.1.
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Darico

Quote from: Blizzard on March 11, 2007, 01:39:38 PM
And the options part will be for all AI setup (like aggressive - passive, offensive - defensive), one or another HUD option and maybe some misc stuff. It will mainly be for the player to customize the system for his needs.
Yeah, passive mobs will be better at the start of the game so the unexperienced player isnt thrown in the deep end.

Blizzard

Oh no, I meant ally AI setup, that's a typo there. Ever played Secret of Mana? It's something like that. You can create enemies on the map and make every one of them passive yourself if you want.
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Darico


tSwitch

#99
the only bug I found was that if you take damage right
as you teleport with an event, the game crashes ;D
a 'disposed sprite' error

that and the undefined ally.init method or something


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