RMRK is retiring.
Server is paid up for the rest of 2026, but the forum may go after that. See here for more information. Please archive or save anything you would like to keep before 2027.
Main Menu

RPGMAKER 2k3 IMPORTING MAPS/SIZE REQUIREMENT TUTORIAL

Started by Elistios, February 27, 2007, 07:42:34 PM

0 Members and 1 Guest are viewing this topic.

Elistios

RPGM2k3 version:

http://www.sendspace.com/file/ss1q7f

Each tile have a size of 16x16 pixels.

Chipset:
The basic Chipset size is 480 x 256 pixels and must be saved either directly imported and put into PNG. format or can also be accepted as a Bitmap 256 colours style(it wont work with the 24bits colour or JPEG,JPG).

Panorama:
To be able to use a map that have 20 x 15 and have a background that will fill exacly this space, your original file (again must be Bitmap 256 colours) and must be 320 x 240 pixels(i personaly use Paint to work with and that work just easy and perfect to size up the image using the little scale tool down the software.

Charset:
Generaly 288 x 256 pixels standard (as usual Bitmap 256 colours)


Faceset:
Generaly 192 x 192 Pixels standard bitmap 256 colours

Gameover:
Generaly 320 x 240 Pixels standard bitmap 256 colours

BackDrop:
Generaly 320 x 240 Pixels standard bitmap 256 colours

BattleCharset:
Generaly 144 x 384 Pixels standard bitmap 256 colours


These are the basics but i would say that the best to avoid incompatibility is to simply edit file that already exist and build your home made stuff over those in place and then do a lot of test to make sure it look ok once in the game.

Enjoye!

Elistios